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You are Using the TRIPLE TAKE Wrong | In Depth Weapon Guide | APEX Legends


So, you’re wondering how everybody you come
across keeps destroying you with the Triple Take, but you can’t figure out how to use
it yourself? This video is for you. The Triple Take has some potential, but it
takes some practice to master. It also has a unique mechanic that you need
to understand before you start using it. So, here’s my video on how to master everything
with the Triple Take. I’ve put time stamps in the description for
what I’ll be covering. Here’s what I’ll be covering:
The stats and best loadout for the Triple Take
how to use the Triple Take at long range How to use the triple take at short range. So, first, let’s talk about the Triple Take
stats and how it performs. So, it’s a three burst sniper that can do
23 damage per burst, or 69 for the full burst. With a headshot, that’s 138, but it’s usually
between 103 and 120 due to helmet damage reduction. The Triple Take can fire reasonably fast for
a sniper, and it has very little bullet travel time, so it’s easy to hit long ranged shots
with. With some practice, you can use the Triple
Take at all ranges, including right up in people’s faces, but you need to be able to
master its headshot potential. To do this, you need to understand how the
spread works. The bullets will be further apart depending
on your stance. If you jump, the spread will be the worst. If you move whilst hipfiring, it will be the
second worst. If you crouch whilst hipfiring, it will be
the second best. If you aim down sights, it will be decently
accurate. If you want to hit that full damage, you need
to be aiming down sights. If you get further away from your target,
even crouching isn’t perfect. As you can see here, the further you are from
your target, the more the spread will be apart, even when crouching and aiming down sights. Because of this, you really need to get the
precision choke if you want to use the triple take past 100 meters effectively. That’s not to say that it’s not effective
without it, but for longer distances, the Triple Take loses some of its power when all
three bullets don’t hit. The choke can ensure the spread is as tight
as possible. So, if you plan to use it long ranged, make
sure you have the precision choke. But, for shorter distances, it’s more important
to have a good stock. You’ll need to be aiming down sights a lot,
and a stock is useful because it allows you to quickly zoom in and hit more accurate shots
up close. The scope you should use will depend on whether
you want to use the Triple Take as a long ranged sniper or a closer ranged weapon. Alternatively, you can carry a spare long
ranged scope in your backpack if you can make room for it. If you can’t find a precision choke, it makes
sense to stick to a short ranged scope or use iron sights because
it won’t be effective at longer ranges anyway. Okay, so the triple take is a sniper, so let’s
talk about maximizing the long ranged potential. First things first, because the bullet travel
time is so quick with energy weapons, you don’t really need to account for much bullet
drop or lead your shots. The travel time isn’t instant, but it’s pretty
close. This makes the Triple Take a great choice
for long ranged sniping. So, because it’s easier to hit those shots,
to make the Triple Take effective, you really need to hit
that first headshot. Unlike other snipers, it’s pretty easy to
do at all ranges. If it’s a body shot, a player is just going
to scatter and hide behind a building. Like mentioned before, you really need a precision
choke to be able to do this. Without a choke, you won’t get the full damage
potential. On top of this, you should wait for a time
where a player is a decent ways away from a building or other cover. This is because if they have level 3 armor,
you’ll need to hit your first headshot, then two body shots to get a kill, sometimes even
three body shots. If you aren’t in a posisition to 2-shot or
3-shot somebody before they get behind cover, you should get closer to them before firing. That way, if you manage to get that headshot,
you’ll be able to push them or grenade them to finish the kill. Another strategy I like is to pair the Triple
Take with Lifeline. Her care package quite often drops 10x optical
zoom scopes. With this, you can effectively use this weapon
at really long distances. You’ll find that Bangalore’s will very often
throw down smokes to revive their teammates, or to heal up,
and they’ll sometimes be right out in the open. So, playing lifeline can ensure you get those
scopes. So, to summarize long range sniping with the
Triple Take. For distances past 100 meters, you really
need that Precision Choke. Once you have it, take time with your first
shot. Getting a headshot is important so that you
have the chance to actually down somebody. Before you make your first shot. Take a moment to think. If you shoot them, can you follow up with
the kill? Or, will they have enough opportunity to get
behind cover? If they can get behind cover easily from their
position, get closer before engaging. To master the triple take at short ranges,
you absolutely must be able to hit your headshots. If you hit body shots, the damage per second
isn’t going to be high enough, and you would be better with pretty much anything
else. Obviously, aiming down sight in close quarters
with a sniper is going to limit your mobility massively. So what I would suggest is trying this tactic. Stay in hipfire so that you have full mobility. Then, each time you are able to shoot, crouch,
slide, then aim down sights. This way, you can move, strafe, jump, and
slide between shots, then crouch slide to get that maximum accuracy at close ranges. With this strategy, you can move and still
do devestating damage. Because you are sliding whilst aiming, you
have a bit of time to prepare your aim whilst your character’s momentum moves for you. Let’s be honest, it’s hard to move quickly
and aim for heads at the same time, but by sliding, you can lay off the movement for
just a few seconds. Even if you take just a little longer to ensure
you hit that headshot, it’s more wortwhile than just spam firing with the triple take. Also, just a note, the Triple Take does have
collateral, so if you can line up a couple juicy headshots, things can get pretty crazy. My favorite thing to do with the Triple Take
is find a piece of cover when engaging. Then, I can slide out, try to aim for the
head, then run back whilst the aim resets. Another strategy would be to get that headshot
and then quickly switch to a secondary with more shots per second to finish off the kill. My favorite loadout to run when using the
Triple take is the R-301 and Triple Take. With this, I can quickly switch out to a weapon
that can secure kills should I be able to get that headshot. This strategy works at most ranges, not just
up close, too. So to summarize close ranged encounters. Firstly, try to be patient with your aim. You need to aim down sights and hit headshots
for the Triple Take to be worthwhile. Sometimes, just taking that extra time to
line up your shot is worth it. Secondly, you can use crouch sliding so that
you can move at speed when you aim down sights. Third, try to have a good backup weapon for
securing kills. With that out of the way, I just want to touch
on my thoughts on whether the Triple Take is viable. I think it has potential, but it’s very difficult
to master. The headshot damage with the Triple Take can
be more than a Wingman headshot, and it is far more effective at longer distances. If you like to deal damage at longer range
and then push to secure the kill, the triple take is for you. But, unlike, say the Wingman, the Triple Take
really needs a strong weapon to back it up. What are your thoughts on the Triple Take? Do you like it? Do you not like it? Let me know. I’ll see you in the comments. Cheerio!

100 thoughts on “You are Using the TRIPLE TAKE Wrong | In Depth Weapon Guide | APEX Legends

  1. To be honest I don't think you can reliably count on getting head shots, particularly in close range, so the analysis is a bit skewed. I love the triple take though it is my favourite sniper for mid and longer ranges.

  2. Did this thing's deadly if you hit a headshot but this game in general is crap I'm sick of randoms cannot play with randoms they're all idiots I have not had a decent teammate yet been playing for two days and have probably gotten five kills that's how terrible my games have been with randoms 60-second games at Best and thanks a lot for everyone saying confirm the 12th the battle pass is coming out guess what it ain't out there supposed to be any solos if not I can't play this game no more I can't take the randoms

  3. So I have had a handful of matches where I have just killed with the triple take. And then others were it's a useless side arm. I'm hoping this video fixes that problem.

  4. Favorite weapon! the bullet speed and spread make getting headshots and just landing shots in general so easy.

  5. Stocks only affect weapon swap speed when swapping off the the weapon with the stock. It doesn't affect switching TO that weapon.

  6. i really like this weapon the fact that its bullet velocity is off the charts makes it even more comfortable to use unlike the kraber with that grandpa ass bullet speed

  7. This video has some really critical misinformation. Anyone that watches it and comes away believing it reduces ADS time will be mistaken. You should redo the video or put an edit on it. Until then, if ever then, it should be downvoted.

  8. I tried dual triple take it was majestic i had 7 kills. Although my whole squad died and left so i commited suicide near the waterfalls.

  9. The triple take and a spit fire are my favorite goto combo I like a scope on my spitfire I can mow down people to get to my team or serve as a cover fire support

  10. Sooooo a sniper rifle thats no good at sniping long range?? Sounds more like its designed wrong and not that im "using" it wrong.lol

  11. The triple take excels as a sniper but it's a worse EVA-8 at close ranges. I highly recommend running an automatic rifle instead

  12. I find the Triple Take to be very viable. Its versatility in use for long range or short range (Like a Kmart Piece Keeper) coupled with its nonexistent bullet drop make it a devastating tool in combat. Because of its Sniper/Shotgun range I prefer to pair it with a fast firing automatic, say a Spitfire, 301 Carbine, or a hopped up Prowler are excellent compliments.

    Although my all time favorite partner for this weapon is the R99. An under appreciated gun that has scored me far too many kills to ignore. I often times hear about it receiving hate because of the recoil, but there is no gun in any FPS with more rage inducing kick than the Halo SMG. That fact alone leaves me more than prepared to compensate for a little recoil.

  13. No im not. There are just way better weapons :^) Also, the stock does NOT increase aim speed. In this game the handling means the speed at which you equip/switch weapons. It also reduces the left/right sway the weapons have when aim down sights.

  14. I prefer to use it between long and meduim range and I only use Iron sight, hcog x3 or any other sight that doesn't take much of the screen cuz I'm bad using 2-4x or more, I simply can't land my shots with those

  15. The longbow is better. Your tactic involves getting a headshot. The longbow deals a lot of damage on the head with or even without the skull piercer. After the headshot your tactic involves getting some body shots. Since the bodyshot damage is consistant you only need 2 bodyshots ever to finish a purple shield after a headshot.

  16. Triple take DESTROYS shield of people and u dont need to even be in the fight psychically and just break thier shields and knock down them 🙂

  17. I fuckin’ love snipers and Triple take is the second best on my list. The feeling when you headshot someone is just… awesome!

  18. Triple takes ? You mean ? A shotgun.

    Meh easy. You don't need long rage shot. If you know how to meme triple take shotgun.

  19. With the Triple take; you should be able to switch between the modes, one you get the choke. Like being able to switch from choke; back to no choke, with out having to take the hop-up off.

  20. bro nothing in this video gave me any new information in any way, shape or form and I've played under 100 games of Battle Royale in my life lol

    "aim for the head"
    "use hip fire when aiming down sights is bad"
    "carry two weapons"

    truly revolutionary shit.

  21. I use triple take as caustic. In gas I use it as close range shotgun or med range rifle. Thanks to it I also can use it at bigger distances which is caustic's weakness.

  22. Great support weapon, bust level 3 shields in 1 to 2 shots depending if its a headshots and the high ROf makes it easy to snap off two shots. Let my team clean up. But now the DMR with its buff is just a beast. You can support and drop people like nothing. But triple does have better iron sight the DMR sights suck

  23. I dont see the point of this video unless you talking to people who never use it i thought you was gon tell me some mlg pro secrets but i already know all this shit

  24. Sub for making well laid out and explained videos and not clickbait with no effort behind it. Great effort mate! P.S. Other youtubers rather ramble for 10minutes without any thought put into HOW to bring their points across but you structure your videos like a textbook so it can be understood better and if it's less than 10min you don't drag it out (although personally I wouldn't mind if you added random gameplay at the end to get over 10min, as you deserve higher ratings)

  25. The triple take should be buffed in my opinion, not to the point where it si better than the longbow but maybe some reduce spread without a choke (some where between 20% and 40% reduction) and reduce the time it takes for the choke to make the sniper more accurate. It still needs some spread without the choke so it's not just another long bow but with some buffs it could be a mid high tier weapon

  26. So that's why I've only had luck using it as a close to mid range shotgun. A headshot from 200 meters only does 123 damage sometimes, and I don't think anyone can land a fully charged hit after headshotting someone because you have to wait for your gun to charge. Triple take is pretty sweet, but I don't think it should be a sniper really

  27. I love this gun, especially with this new extended mag, if you use it with the 2×4 you now have a shotgun/sniper. Also it is so amazing de precision it has at all ranges, you just need to be calm and try that first headshot then, keep shooting.

  28. Despite how much I like it or not the Triple Take is the coolest gun. Sometimes I feel guilty passing it up bc of the cool factor. Maybe I'm just not cool enough for the Triple Take.

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