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Walking through space in NASA’s Virtual Reality Lab

Oh no! Oh, this is stressful. Oh, hey! That’s me, tumbling through space. Throughout my career, I’ve met a few astronauts,
but I never really got to see how they train for missions. Today, I’ve convinced NASA to show me how
astronauts learn to do their jobs before going to space. And that means doing a lot of simulations
— to learn the basics, and also to prepare for the worst-case scenarios. We’re here at the Systems Engineering Simulator
facility. It’s basically fancy talk for: “We’re
going to drive some spaceships!” NASA wants to go into deep space and potentially
to Mars. And astronauts are going to need to a way
to get around fast when they’re on the surface of another planet. Best way to do that? A monster rover. I’m in a rover right now, or at least part
of a rover. It’s a simulation used so that crew members
can test out what it will be like to ride around on the surfaces of different planets. Since NASA wants to go to Mars, we are in
Jezero Crater on Mars right now. Which they think was a lake bed at one time,
so of course it’s somewhere we’re interested in exploring further in the future. So you have your hand controller there. That is going to control driving. So, that’s both acceleration and steering
for the rover. Now this isn’t like your normal car. We have way more wheels here, right? That’s right. So, how many wheels do we have on this thing? You have 12 wheels total, so six sets of two. The 12 wheels can move in 360 degrees. That means the rover is capable of basically
moving in any direction: forward, back, sideways, even spin in around in a circle. It takes a while for the wheels to adjust,
though, so it felt kind of slow. You also have to keep in mind that we have
one-third of Earth’s gravity here. So it’s going to drive a little squirrely
sometimes, a little more bouncy. Gotcha. If I want to move forward, I just push forward? Right. And then I’ve run into this thing. The Mars Ascent Vehicle, yeah. I’ve just destroyed billions of dollars
worth of hardware. So now we can’t leave. We’re stuck on Mars forever now. Driving in a nice, comfy rover is fun and
all, but it’s not that immersive of an experience. You’re kind of just sitting still moving
a joystick. Plus, it’s not really practical right now
since astronauts won’t be going to Mars for many years. But something that is a big part of astronaut
training these days is spacewalks. This is the Neutral Buoyancy Lab. Being underwater is the closest thing we have
on Earth to re-creating the sensation of zero-g. That giant structure you see inside is an
actual replica of the International Space Station. For testing, astronauts have to suit up outside
the pool — with a lot of help — and then get slowly lowered in. Unfortunately, I won’t be going in the pool
today, but we have some tech supplement for the time being. I’m headed to Johnson Space Center’s Virtual
Reality Lab. It’s where NASA trains astronauts to learn
how to do their spacewalks. First up: learning how to maneuver outside
the station. I have to replace a battery. One of the things you can do here with this
model, since you’re in VR, is you can actually figure out what it’s going to take to get
from the airlock, or from your current worksite, out to a new worksite. What you’re going to do, is we’re going
to start you out here on the truss. Youre right around S-Zero, which is one of
the truss segments. Turns out, replacing a battery in space is
way harder than changing out the batteries in your remote. It’s a two-person job, with one astronaut
pulling out the old battery and the other handing over a new unit. Sounds easy, right? Piece of cake. VR is great at showing you exactly where everything
is going to be out there — and whether you have a good enough wingspan. Got it. Oh, I’m attached. Okay, now you can see you’re climbing on
the handrail. Oh, wow. Okay, so I want to go — there’s my destination. I see it. Yeah, look off to your right. It’s bright yellow. Hey, you’re good at this. I think they’re testing for a new astronaut
class coming in. You know what? You should just go ahead and apply. I’m clearly the frontrunner now. Alright, I’m here! Is that it? That’s it for now. But what would happen if your spacewalk didn’t
go smoothly? Astronauts are always tethered to the ISS
during spacewalks, but NASA always plans for the remote possibility of someone getting
disconnected. Well, I was going to experience that terrifying
scenario by getting knocked off the station. And then I had to get back before, you know,
I burned up in the atmosphere. When they go outside, in case they ever become
separated from the space station — so that they don’t float off, which would be bad
— they came up with a safety device that’s basically a jet backpack. It’s called SAFER. Aptly named. NASA thinks of SAFER as a life jacket in space. It’s worn like a backpack, with jet thrusters
that are steered by a hand controller. So far, SAFER has never been needed for an
actual emergency. And that’s good, because this is a pretty
dangerous scenario and you don’t have a lot of time to get back. And what about, how much fuel do you have
before you run out? Approximately five to 10 minutes worth of
fuel, depending on how aggressive you are with your fuel use. So, it’s a you’re racing against the clock
kind of thing? Yes. Yeah, so you can’t just take your time out
there. You need to get back. If you’re out there for more than, say,
15 minutes, it gets very unlikely you’re going to rescue. So, there I am. That tiny astronaut hanging out at the Quest
Joint Airlock. And there I am… getting farther and farther
away from safety. Okay, we’re going to make you wait just
a little bit now before I power up the unit. They leave you spinning for a little bit,
because you wouldn’t be able to get your bearings right away. You’ve got to slow yourself down and get
yourself under control. I think I’d also be screaming. And now you would have the hand controller
out and you would power it on. And now it’s going to cancel out your rotations. Okay. You’ll see yourself coming to a stop. Alright. So now, I need to… Look around and find the station. The station is definitely to my left. Okay, so yaw to your left. Okay, you’ll want to pitch down just a little
bit. You see that round, horseshoe-shaped thing? That is the airlock. So, you want to point right back at that spot. Now that I’m facing the station, it’s
time to switch modes. Now you want to go over to translation mode. That means I can move forward and back, or
left and right in a straight line. And now, start moving towards it. Okay, here we go. I think we might have changed the game. It’s a slow process. Again, you don’t want to go fast. Am I going too fast? No, you’re not going too fast. In space, a little bit of thrust goes a long
way. All you need is just a slight push to send
you going in the right direction. Again, the translations are very slow. Okay, but George Clooney moved so much faster. Just reach out. Help me! If you can grab structure, you’re safe. And now I’m a part of the space station. And that was the easiest case scenario. Other simulations have astronauts moving away
from the station four times faster than that. And at night. Well, how long did it take me to get back? Would I have actually made it? Four and a half minutes. Okay, so I’m a speed demon. Clearly I’m a spacewalk master, but there’s
still a whole ton of things astronauts have to do that I haven’t trained for — like
working the robotic arm or doing lab experiments in zero gravity. In fact, it’s a two-year training process
before you can even be assigned to a mission. These simulations are just the tip of the

76 thoughts on “Walking through space in NASA’s Virtual Reality Lab

  1. imagine being is gyroscope of sort suspended in the air and the vr compensates for you direction so it feels like your are in space

  2. If only we had our Presidents and Politicians tested as rigorously before taking the job as we do our Astronauts. What a World it could've been.

  3. We don't live on a globe.  The oceans are as level as your average coffee table.  I'm not joking.  It's a massive lie.

  4. Wait for the floating away thing… Couldn't they have just used a long rope from the exit port? Way saver and cheaper

  5. btw, i would like to know more about the hardware they used there. Like tell us about the (special looking) VR headset they use, about your controllers, about how they manage to make you not very nauseous when you do rolls etc, like do they have a GVS system or what do they do in hardware or software etc.

  6. I understand it's simulation and science more important than pretty graphics but why those simulators can't have more realistic graphics instead of makings astronauts train in the environment which look like from year 2000….. NASA can't afford graphics cards?
    Otherwise great series love it!^^

  7. in an absolute worst case there are most likely several ways to retrieve a lost astronaut, including moving the entire station to get them. it's only a metre or two of relative velocity.

  8. I can't help but feel like there's a whole generation of people playing games that would find both the SAFER and rover systems intuitive. It's nice to imagine that the industry i'm in might be part in teaching people things that will be useful in the future.

  9. What's the point of testing a vehicle designed for terrain which it will never be on??? Isn't it better to use the money to test how food helps starving children!!!!????

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