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The Weapons of Wolfenstein: The New Order

If you want to change the course of history,
there’s no better tool for the job than a gun. Luckily, Wolfenstein: The New Order is full
of ’em. Let’s get to the point: most of the arsenal
on offer relies on a steady feed of ammo – but even if you’re out of bullets, there’s always
your trusty steel: when applied to the right spot a blade’s incisive attack will prove
very effective. You might think two knives overkill, but a
spare is often useful to extend your range – a deft toss and you can make your point
silently across a room. Most of the time though, you’ll be going loud
and tackling foes with your primary arm: and the first you’ll get your hands on is your
trusty SMG. The submachine gun is standard issue for the
Allies in 1946, and it bears a striking similarity to the American Thompson SMG. While it lacks damage, it spews bullets at
a prodigious rate, making it quite effective at a close range – as long as your ammo supply
holds out. There’s no shortage of enemy weapons lying
about, however – and the Nazi equivalent is the Model 1946 Assault Rifle, loosely based
on the Sturmgewehr 44. It packs more punch than the Allied option
and can reach out further, although recoil is heavy and output slower. Find two, however, and there’s nothing stopping
you from wielding both: doubling your firepower and shredding all who stand before you. The updated post-war Model 1960 is a mite
more refined, but suits a similar role. Externally it resembles a G3 rifle, with the
familiar rotary rear diopter sight a trademark of similar weapons manufactured by Heckler
& Koch. It’s the standard armament of most of the
enemies you’ll face, and, like its predecessor, two held in unison
can put on an impressive show. Speaking of power, few weapons are as potent
up close as a shotgun: and the double-barreled is an iconic classic. Although you’re limited to two rounds between
lengthy reloads, it’s a potent choice in close quarters that can quickly shut down a threat. A slightly more high-tech alternative is the
automatic shotgun: a heavy belt fed weapon that draws from a 20-round magazine. In tighter corridors there’s not much that
will stand up to such a barrage – and perhaps even better is the fact that you can wield
two at once. Later on you’ll discover the shrapnel shell
mod, firing rounds which ricochet off hard surfaces – potentially finding soft targets
round corners and in cover. Every good primary weapon deserves a sidearm,
and you’ll be able to find a pistol to call your own from a fallen Nazi officer. The Model 1946 handgun appears to be an iteration
of the classic Pistole Parabellum 1908 – more commonly known as the Luger. Although weak in a firefight, the pistol serves
an important role with the addition of the silencer. With the potential to take down foes with
a single well-placed headshot, you can cut deep behind enemy lines without them having
the chance to raise an alarm. The updated version, the Model 1960, has a
slightly smoothed exterior and fires a three-round burst by default. This, paired with reduced recoil, grants slightly
more effective stopping power – and, like the older model this pistol can be silenced
for covert use. Single silenced headshots work wonders for
sneaking your way through a compound, whilst keeping enemies in the dark. If white is more your colour, then there’s
even a space-age variant with a non-removable silencer. Similarly modern is the Marksman rifle – a
precision weapon whose flat-sided construction bears resemblance to more modern rifles such
as the SCAR. Its primary mode comes equipped with a telescopic
sight, ideal for picking off enemies from afar with well-placed headshots. Its secondary mode, encountered later, is
more interesting: a laser beam module, with a generous battery capable of spewing blue
high-energy laser light towards your target. You’ll need to find a recharger once depleted,
but two laser rifles together boast considerable output in the meantime. The Marksman rifle isn’t the only directed
energy tool you’ll encounter, either – and while barely a weapon, the Laser Cutter is
nonetheless essential to your survival – capable of cutting through fences and chains that
otherwise halt your progress. It’s not until you discover the upgraded model
that things become more interesting: the Laserkraftwerk can be employed as a very effective weapon. It retains the ability to cut chain and thicker
metal panels, but in its combat mode it will kill opponents with just a couple of shots,
making them explode in a particularly satisfying way. It’s also extensively modifiable – you’ll
find a variety of mods in the field, from one that makes the weapon fully-automatic,
another which lets your shots reflect off surfaces – and the portable reactor, which
will slowly recharge the weapon. If you’re after a means to flush out your
enemies – or just want to cause mayhem – then the explosive options are a safe bet. The hand grenades you’ll find resemble the
Model 24 Stielhandgranate, with a long stick for a handle and an explosive charge surrounded
by a fragmentation casing at the end. They work well against larger groups of infantry
in close proximity, and the threat of an imminent explosion will dislodge stubborn foes from
cover. The post-war replacement is the Tesla Grenade
– similarly explosive, but with an electric twist that shuts down any electronics briefly
within the blast radius. This makes it particularly effective against
heavily armoured opponents, opening up a window of opportunity while they’re stunned. You can get more bang for your buck with a
mod for the Model 1960 Assault Rifle: the underslung rocket launcher affixes underbarrel,
with explosive interdiction enough to tackle all but the mightiest of opponent with a single
round. Top of the tree in firepower are the mounted
machine guns: The MG46 is a rotary-barrel minigun normally fired from an emplaced position,
although you can detach the weapon if you don’t mind being lumbered with a huge hunk
of steel. Ammunition is limited, but while it lasts
you’ll shred the opposition – if you’re looking for sustained firepower, the MG delivers it
in spades. The updated version, the MG60, has a barrel
shroud reminiscent of the MG42 – but the rotating energy disc reveals that this is no ordinary
machine gun. Instead of firing regular bullets, the MG60
is a sustained-fire energy weapon, with a stream of red bolts painting a swathe through
any defensive line. This also means that you can recharge the
weapon – look for the same chargers that power your laser cutter, and you can top up this
portable turret for repeated use. That’s about all of the infantry weapons you’ll
find – but sometimes, you’ll encounter emplaced weapons on a larger scale – although these
remain firmly rooted to the ground, as they’re much too large to be man-portable. Still, make use of them when you can – you’ll
need all the help you can get under the heel of an iron regime. No doubt, there’s one heck of an arsenal at
your disposal – but it’s up to you to make it count. Thanks for watching – and until next time,

100 thoughts on “The Weapons of Wolfenstein: The New Order

  1. No flamethrower, no rocket launcher (Panzerfaust or Panzerschreck in previous games) and the MGs can't replace the good ol' Venom.


  3. With the shackles of ethical science out of the window, of course the Nazis would go gung ho with their technology. Accelerating our technological leaps into the moons. But in exchange you get a Institution filled with mad Scientists and lots of dead people and money.

  4. But i love National Socialists and their perfect uniforms. Dual citizens from the Kabal tribe were lying to all of us about WW2.

  5. This franchise was awesome until they literally retold the same story beat for beat in TNC

    I like they used Futura as the font in TNO but didn't the Nazis despise the Bauhaus? Whatever. Someone has a taste for design at MG.

  6. I've always wondered, who makes double barreled shotguns? like not even just in this game but in everygame. It's part wood and metal, like it almost looks like its from the 1930's or somthing.

  7. Even tho I don't play this game and don't know anything about this game
    It's still interesting to watch a video about it with ahoy

  8. I do luke your voice and how you narrate the videos, but man… I do wish you'd be german, so our words would be pronounced correctly. Yet if that would be the case, I also wouldn't get to hear a non german speaker pronounce our words funny. So I guess this is fine. Again I do like how you narrate and edit these videos a lot

  9. Just bought the 360 Version at my local video store on sale for six bucks.

    I tried to run it on my Xbox One S, but found out the Game isn't Backwards Compatible. Damn…

  10. It makes no sense to call it the tesla grenade. Wanna know who Nikola tesla was? A slav. Wanna know who the nazis also hated? Slavs.

  11. I always though H&K was said Heckler and Kotch, not Heckler and Koh. Thanks for teaching me how to say it.

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