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THE NEW META – Destiny Weapon Tier List | Best Weapons To Use In Destiny

I will be talking about what I believe to be the strongest weapons in the latest iteration
of Destiny. In this video I will present them in different
tiers to represent their power relative to each other. These tiers go from S to D, S being the best
and D being the worst and in this video I intend to cover the best weapons, the A-tier
and S-tier Weapons. In addtion to that I will also provide some
stats and testing results to justify each weapons’ placing. Note that the weapons in each tier are in
no specific order. With that being said, this is my opinion,
based in facts and testing, as well as my own experience. A TIER – Starting off this list, we will be
taking a look at the A-Tier. The weapons in this category are by no means
weak. They are definetely strong and deserve to
be respected. However, they aren’t competitive and can’t
perform as well, or as relliably as weapons on the S-Tier do. First up in the A-Tier we have the SUROS Regime. After the latest update, a Focused Fire SUROS
deals 36 damage per shot, meaning that it can kill in 6 shots. However, its very slow rate of fire is what
hinders this weapon the most. The high movement speed of Destiny’s characters
should always be taken in consideration and, in practical cases, an enemy guardian will
be able to escape the Suros and, should he have a Sniper Rifle, he can fire back and
kill you, even if under fire, since the SUROS fires so slowly. The SUROS Regime simply cannot keep up to
pace. Furthermore, its recoil isn’t really desirable
of a precision that should be used at longer distances. The SUROS Regime should be treated as more
of a Suppression type weapon that assists his fireteam from a distance. It does its job well, but only as long as
it stays away from CQC. What makes Suros Regime stand out from the
rest is its line of perks which makes it deal more damage and, therefore having a faster
Time To Kill, although not by a lot, than the other low Rate Of Fire Auto Rifles. Next up on the A-Tier we have another very
specific weapon, and that is the Genesis Chain. Now, you’ll have to forgive me but unfortunately
I don’t have this weapon so I don’t have any gameplay of it. However, a fellow Youtuber by the name of
Drewskys made a really good video explaining in great detail why the Genesis Chain is the
Auto Rifle with the fastest TTK in the game. I will leave a link on screen and in the description
for you to see it. And, while you’re at it, consider subscribing
to his channel, as he produces great quality content and provides very good tips for you
to improve. Next up on the list are the low Rate Of Fire
Pulse Rifles of the 30 Impact and 59 Rate Of Fire Category, namely the Parthian Shot
and the Spare Change. These Pulse Rifles are capable of killing
in just 2 bursts, dealing 34 Damage per shot. However, this feat is only possible against
low armor Guardians and is also very difficult to pull off due to the speedy nature of the
Crucible. However, at long distances, these weapons
are a fantastic tool to pick off enemies and to counter Sniper Rifle users due to the flinch
provided by these weapons. However, they lack close range power. If you miss a shot, you increase your time
to kill exponentially, even with the recent Rate Of Fire buff, and can end up being killed
instead. This is a precision weapon and because of
that, doesn’t see a lot of play, despite the recent update. The Doctrine Of Passing is surely a name that
you have heard if you have played Destiny in Year 2 and its archetype, the Low Impact
of 2 and max Rate of Fire Auto Rifles, like the Unbent Tree and the Arminius-D. The base
damage of these weapons was increased and their time to kill is very, very fast! However, it isn’t any relliable past close
range. Just take a look at these tests. Some of the bullets aren’t even hitting the
target despite being aimed perfectly at the enemy. Such is the nature of these weapons. Its body shot time to kill is surprisingly
fast which means that it is an easy weapon to use. Don’t get fooled by its small range stat,
this weapon will be your bane if you aren’t careful at Close Range. And finally we have a weapon that is hated
by many Destiny players – Thorn. I know some of you guys may be calling me
crazy for putting Thorn only in the A-tier and not higher, but there’s a good reason
for that: it’s not too consistent. Thorn’s damage over time isn’t as useful as
Thorn can only kill with 1 Headshot and 2 bodyshots very low armored enemies, which
are a very rare thing in the Crucible. Furthermore, with the upcoming nerf to the
Skorri’s Artifact, we will most likely see a rise of usage of the Artifact that reduces
the effect of damage over time, which will in turn make Thorn even less viable. Taking into consideration its low stability
and range stat and we see that Thorn is nowhere near as powerfull as it once was, therefore
making it to the A-tier. – S BORDERLINE – This is a sort of sub tier
that I have created, based on the Smogon tiers, in case you’re familiar with those, and consists
of weapons that are too strong to be in the A Tier but are not on the same level or aren’t
as relliable / competitive as the S tier weapons. I have opened this exception to only 2 weapons
and those are: Hawkmoon and MIDA Multi-tool. Let’s start with the Exotic Handcannon Hawkmoon. Much like every other handcannon, it is now
much better due to the accuracy changes in the latest patch. Hawkmoon feels much more crisp and reminiscent
of the powerhouse it used to be Year-1. Of course, now it isn’t as powerfull as it
once was, but you can definetely see how it has risen in popularity in the last couple
of weeks. The very good chance to take down an enemy
guardian in 2 shots thanks to its lucky bullets is really appealing. If you are accurate and good at keeping track
of your ammo, you can consistently drop multiple enemies in an instant which is a feat in itself,
but extremely satisfying when it works! The only thing that is holding the Hawkmoon
back is its consistency. It isn’t too stable, nor does it have good
range. Hawkmoon is in the 81 Impact 22 Rate Of Fire
Handcannon Archetype, dealing 81 damage to the head and 59 to the body in PvP, the same
as The Palindrome and the Eyasluna’s. Fact is, the latter two are much more stable
and have much better Range and Aim Assist stats, which are essential for any Handcannon. For comparison’s sake, let’s compare the Eyasluna
to the Hawkmoon. Keep in mind that the Palindrome and the Eyasluna
have nearly identical stats so if you have a Palindrome and not a Eyasluna, the results
should be about the same. First let’s take a look at their Stability:
Hawkmoon’s Max Stability is 46, where as Eyasluna’s Max Stability is 96. That’s a HUGE gap! But this can only be achieved by sacrificing
some other stats and Stability isn’t as an important stat as the next two are for Handcannons. In terms of Range, Eyasluna has a max range
of 62, when using Rifled Barrel, which is what you’re generally looking for in a Handcannon,
where as Hawkmoon only has a maximum range stat of 47. The reason as to why Range is so important
in Handcannons is because it affects damage drop off at a distance, meaning that the higher
the Range stat, the further you will be able to hit your target for the weapon’s maximum
damage. Furthermore, Range also affects bullet magnetism,
much like Aim Assist, which, in this particular stat, the difference between these 2 weapons
isn’t as big. Eyasluna’s Aim Assist is 50, where as Hawkmoon’s
is 40. Hawkmoon is a very strong weapon and is definetely
worth using up your Exotic Slot. However, it is simply outshadowed by weapons
with superior stats that don’t have to relly on luck to be power houses. As for MIDA Multi-tool, no major changes were
made to this Exotic Scout Rifle in the Update, apart from increasing all of Scout
Rifles In-air Accuracy. However, since Special ammo was nerfed, Sniper
Rifles aren’t used as much and the focus of the current meta is Sidearms. This gives MIDA an excellent opportunity to
shine, taking down enemies that can’t fight you at a distance, as it can kill enemy Guardians
in only 4 shots in just about any range on any map. Take a look at this! As you can see, I am on one side of the Map
Bannerfall, and my friend Lion God is on the other side and I am still dealing next to
max damage per shot (which, by the way, is 55 damage to the head and 37 to the body). Although MIDA doesn’t have the fastest time
to kill, it is still very easy to achieve its fastest time to kill, as you only need
3 out of the 4 shots to be headshots in order to get a kill. The extra movement speed provided by its intrinsic
perk also allows you to move to choke points or advantageous positions faster, so you’ll
have a better control of the battlefield. Furthermore, the very little use of Sniper
Rifles seen in the Crucible right now, along with the upcoming nerf to No Land Beyond coming
in March (which I’ll talk about in a few moments) make MIDA a great weapon to dominate the PvP
Arena from a safe distance. Pair that with a Sidearm and you will be good
to go! And now, let us finally take a look at the
S-tier weapons. These are the powerhouses that will dominate
the Crucible. The ones that we will see at the top of the
most used weapons charts. Also the ones that might end up being nerfed
later down the line. First, let’s start with a weapon that, if
you have been playing Crucible, at all, in the last couple of weeks, you have for certain
encountered multiple times. A weapon that has never been relevant in the
meta up until this point. Yes, I am refering to the Wormwood Sidearm! The changes to Special Ammo have made Sidearms
prevelant in the Crucible for the first time. Maybe too prevelant. According to Destiny Tracker, its usage rate
was over 50% during the first Trials Of Osiris post-patch and is now the most used weapon
in the crucible. That is insane and just proves how strong
sidearms are in the current meta. Although their ammo is likely to be nerfed
and brought back to how it functioned before the February Update, fact is, Sidearms are
very strong when everyone else doesn’t have Special Ammo. But of course, that is a fact true to all
Sidearms. So, what makes the Wormwood in particular
so good? Well, first we should take a look at its stats. Although the game might not tell you, there
are actually different types of Sidearms, just like there are different types of Auto
rifles, Handcannons, etc., even though the in-game bars do not show any difference. The Worm Wood places in the most balanced
sidearm Archetype, the 94 Rate Of Fire and 12 Impact, which translates to 60 damage to
the head and 48 damage to the body. That is higher than that of Thunderlord’s! And there are Sidearms that deal even more
damage than that! However, those sidearms don’t have such a
fast time to kill as the Worm Wood has, as a result of its impact and rate of fire. As you can see, it has a very fast time to
kill, killing in only 4 shots, requiring only 1 of them to be a headshot, which makes this
a very easy to achieve TTK. The Worm Wood’s TTK is nearly equal to that
of The Last Word’s when you only hit bodyshots (meaning you need 4 shots to kill). Furthermore, it is a very accessible weapon
as the vendor version sold by Future Warcult comes with great perks that focus on increasing
its range and stability, making it all the more deadly. The WormWood is a fantastic weapon to pull
out in a tough situation and goes well with just about any loadout. But what it goes perfectly with, is the No
Land Beyond Exotic Primary Sniper Rifle. This weapon used to be a joke in the Destiny
community but has steadily risen in popularity in Year-3, especially after the Special Ammo
changes. Having the ability to use a Sniper Rifle as
your primary weapon, that has constantly ammo, is just amazing by itself. Plus, when you couple that with a Sidearm
that has Special Ammo, every single time that you respawn, you can start to see why this
combo is so powerfull! Furthermore, the No Land Beyond was not affected
by the previous change to Sniper Rifles that increased the flinch they received when aiming
down sights, meaning that it can still be very accurate under fire. Just take a look at this clip. This is something that other Sniper Rifles
cannot accomplish. If we were to compare the levels of flinch
between No Land Beyond and, say, a 1000 Yard Stare, this is what it looks like after a
single Palindrome shot. Keep in mind that flinch changes depending
on damage of the weapon fired and the angle at which it is fired, and that it stacks the
more it is fired, so after a couple of shots, the differences are much more apparent. Bungie has said, however, that they will look
into this and are likely to bring No Land Beyond down a little, to be in line with the
other Sniper Rifles, but for the time being, No Land Beyond remains in the S-tier. Next up are the Legendary Handcannons of the
81 Impact, 22 Rate Of Fire Archetype, namely the Eyasluna and The Palindrome, which dominated
the meta, along with the High Rate of Fire Pulse Rifles, which have now been nerfed. These weapons were the only thing that you
would see being used in Sweats and Tournaments, and most likely will continue to see. I have already adressed them when I was discussing
Hawkmoon, but in short, their very high stats coupled with a very fast and relliable time
to kill (only needing 3 shots, one of them being a headshot) make for Impeccable weapons! Furthermore, The Palindrome is a very accessible
gun, as it is sold by the Vanguard Quartermaster with near perfect perks, so go get yours if
you haven’t already! I mean WHAT ARE YOU DOING?! Moving on we have the Legendary Pulse Rifles
of the 7 Impact, 73 Rate Of Fire Archetype, namely the Hawksaw and the SUROS PDX-45. These were the go-to weapons before the Clever
Dragon and the Grasp Of Malok were discovered. And even then, the fact that they are so relliable,
even at a range, having good range and stability stats, even if you have a bad roll, is what
makes them so great! In addition to that, the fact that they are
Pulse Rifles means that they are very confortable and easy to use AND, on top of that, cause
a good ammount of flinch, even after the latest patch, which will give you an edge in a gunfight. The Hawksaw and the SUROS PDX-45, in particular,
can be easily obtained with good perks so they are a must have weapon for Crucible players. And finally, you probably saw this one coming,
we have The Last Word. Of course the weapon with the fastest time
to kill in the game, apart from insta-kill weapons of course, is going to be on this
list! The Last Word is a pretty badass weapon that
seems to dominate every single Meta Season in Destiny. And for a good reason! Its insanely fast time to kill will absolutely
delete your enemies and they may not even know what hit them! It feels a lot more accurate after the latest
update, although the range drop off seems a bit more noticeable as well. You will just have to use it at Close range
and you’ll be good. As you can see, it can melt enemies in just
3 shots and only 2 of them need to be headshots. The only problem with The Last Word is the
fact that you should pair it with a Sniper Rifle to cover mid-long distance engagements. However, the latest patch has made this harder
as each time that you die, you will respawn without any special ammo, but you can still
play around that very easily if you only play to the Strenghts of the weapon. And that concludes Destiny’s new Meta Weapon
Tier List. Once again keep in mind that this is all my
opinion and if one of your favorite weapons isn’t here , then it’s probably because I
don’t think it is as strong as these ones or I may have forgotten about it. After all, there are lots of weapons to cover
in Destiny and I spent a lot of time testing them, so I may have missed a couple. That being said, it would really mean a lot
to me if you could share this video around, maybe by word of mouth with your friends,
if someone were to ask which weapons you believe to be the best and you would direct them to
this video.. That would be just great, as I definetely
put a lot of time and effort into making this video. I had to test every single weapon, with a
whole selection of different perks, writting the script, which I made 2 different drafts
of, getting the gameplay and everything else, so please, if you could share this video,
even if just with a single friend, that would be fantastic! I will also leave a link in the description
to a post on the Bungie Forums, where I will leave my weapon tiers, and it would also help
out a lot if you could upvote that post and leave a comment. It could be anything, really! With that being said, thank you so much for
watching this video and supporting the channel. Please leave a like if you have enjoyed this
video or found it informative, as it helps the channel grow and keeps me motivated to
bring more content, similar to this, in the future. And don’t forget to leave a comment with your
own Tier-list. Let’s get a discussion going down there. Also, subscribe if you’re new to the channel
and don’t want to miss an ounce of Destiny goodness. And if you’re already subscribed, I advise
you to click on that small bell near the Subscription box to be notified whenever I upload. Youtube has been glitching a lot lately and
many videos are not reaching the sub boxes so you may end up missing some videos if you
are not notified, which is a shame, but I guess that’s just how Youtube works nowadays. Once again, thank you all so much for watching,
my name’s been DarkHero and I will see you on my next video.

100 thoughts on “THE NEW META – Destiny Weapon Tier List | Best Weapons To Use In Destiny

  1. Please upvote and leave a comment in this post:

  2. Still rock the auto doom of chelsis from kings fall. Gotta atmit though, had cannons are super good, I just don't like the sights

  3. A bit wordy on your script, but good call from what i've noticed as well.
    Today someone had an amazing Palandrome better than my Cerberus Eyasluna. But this has gotten me interested in trying out the NLB with a side arm.

    Any suggestions on loadout? I'm considering Nightstalker has a dead on advantage when hunting marked foes.

  4. I would appreciate a ot people in the community stop making videos, and Im not refering to this one calling everything op for no fucking reason because THEN everyone started using it bc fanboyism to their streamer and ends being NERFED

    And you know what? the weapon wasnt op at all if you engage a doctrine of passing even with nerfs with a fucking scout rifle you expect to win? so many 3 yr old smentally play this game is getting unbearable.

    Doctrine OP? Nerfed
    Grasp of Malok archetype? nerfed…the thing that needed a nerf was high caliber rounds…and newsflash I love pulse rifles in all their variants and that particular archetype still does well.

    Hand cannons where ina good spot and they buffed it previously and the crucible was hand cannon fest…what about if I enjoy pulses or scouts?

    Can ppl stop bitching? If you like to bitch 24/7 go watch political debates and the news I can guarantee you will find so many things to bitch about that you wouldnt need to keep fucking up the game.


  5. All of these Auto Rifles have been Blown The Fuck Out by Necro. Necro is S+ along with Supercell. I'd place Hard-light as an S- (Lower than S, Greater than A). And to let you know why I think Necro is S+, I got my first Phantom with it.

  6. Hawk moon sucks idk what ur on but hawk moon has awful accuracy on top of that its dmg is really bad for a hand cannon

  7. no one ever mentions Bad Juju when they talk about PDX and Hawksaw…… same tier and its full auto, you gain damage on a kill and did I mention that it also reloads itself

  8. was Bungie really so dumb they didn't realize their special ammo changed would make it sidearm/ice breaker only? The sniper flinch changed still make me sick too. maybe they needed some adjustment but the level of flinch now is just stupid. especially since it carries over to PvE.

  9. where the hell is the exiles student hand cannon i go on kill streaks and get at least 22 kills every time i use it in crucible it has hammer forged, explosive rounds, and firefly so dont say its not god roll

  10. trials pulse is the same rate of fire and impact as hawksaw. fatebringer is 3 shot head shot before range drop off so it's up there with eyeseluna and palindrome. nlx shadow is basically a legendary mida which I would place both in A class just for medium to long engagements vs snipers combined with a side arm is a nasty combo.

  11. The video was nice. However, the context is misleading. You covered the best weapons in "The New Meta" (or the Year 3 April update), but you presented them to be more crucible/PvP rather than Destiny as a whole, which includes PvE (Strikes, Raids, Nightfalls). I'd like to see another video where you cover the PvE side of Destiny

  12. yeah thorn is b or c tier. Thorn has ghost bullets, bad range, and the burn affect is more of a cool effect then something to be worried about. You are better off with any bad rolled blue handcannon.

  13. But ice breaker Regina it's ammo so it's shines out. Then combo with palindrome. It works I have a friend who has gone flawless 10 times and he loves this build

  14. You know what I just did like an essay of a comment on why meta is such a fucking bullshit thing, but I just deleted and thought what the fucks the point. It's not gonna change anything and people are still gonna carry on playing the same way. So yeah Carry on Meta Slaves XD

  15. ok woah thorn is debatably b tier since its bad range, stability and the rise of silimars and mida is s tier and forever has been, it is the most consistent gun in the game and is great at killing anything, it is debatably the best gun in crucible

  16. The Lingering Song. Easy 3-shot kills, 2-bangs with LItC. Roll with braced frame, explosive rounds and LItC for GREAT JUSTICE..

  17. i'm so tired of the stupid fucking wormwood. its straight up worse than year 1 felwinters

    oh and if you use nlb, you aren't "gud". it has the highest bullet magnetism and biggest shot box to compensate for its low chamber / reload time. in fact, it almost takes no skill at all. you're just meta sucking

  18. last word, sniper, and skyburner's annex to get special ammo on orb pickup when your super is full, wear skorris and roll nightstalker with max int.

  19. I can agree for the most part. But still, a few things from my end:

    1. Thorn is nowhere near the top anymore. It isn't even a top 20 weapon anymore. Abysmal range, laughable exotic perk and low stability make this thing a chore to play in pvp. Almost all handcannons are better than this thing (sadly, as I loved it, lore- and gameplay wise)

    2. TLW also fell out of favor. It is potentially a top 10 weapon, but nothing more. Laughable range (which is crucial for hand cannons) and the special ammo nerf made this thing questioning my love for Comboy-ish weapons. Also, ghost bullets are still a problem for it. Sure, it's ttk is amazing, but you almost never achieve to hit it.

    3. Icebreaker is the absolute pvp king right now. Which sucks, extremely.

  20. Angels advocate depending on the roll, can have a faster ttk or time to kill than mida or all the other scout rifles for that matter. (It just needs explosive rounds)

  21. Holy fuck this game is so bad. You barely have a chance unless you have these weapons. Just got done with a match where the entire enemy team camped on c flag with icebreakers. Bungie is literally the worst developing team I've ever seen.

  22. "Might be patched before the February update"… Here it is May and I'm still getting killed by the wormwood.

  23. Primary exotics should be banned in PVP since you don't really get ammo for special and heavy. The whole negative of an exotic is that it takes up a weapons slot and another can't be carried. I sometimes don't carry my best exotic on PvE (should be called PvC or PvAi, your not shooting the air or the rocks) because it takes up a slot. That is thrown out in the crucible. Not many scout rifles are mentioned because it takes skill to use them and quick trigger pulls. Vault of glass machine gun anyone?

  24. Havoc Pigeon is the best sidearm it's accurate and has good damage but slightly slower fire rate and also the perks are amazing

  25. Funny thing is I have had more precision shots with Suros Regime. On pvp and pve. I didn't know it had a high recoil.

  26. Suros is S tier if you use the Suros glitch tbh. Thorn is probably B tier at best. The range is just awful and it can't compete at all with palindromes or lunas

  27. Bungie doesn't know how to make a game or balance a game. Destiny 2 further proves that my opinion is valid. They always end up with one or two viable weapons that melt everyone and its what makes the game annoying and stale fast. At least the first game wasn't team shot central.

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