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Shotgun Software Tip 30: Viewport Controls in RV


Hi everyone, it’s Ken LaRue, once again with a tip of the day in our “30 Tips in 30 Days”. I’m focusing on RV again in this video, and I’m going to look at a lot of the viewport controls you have, everything from zooming in and zooming out and panning, and also adding color correction directly in the viewport, which is a very powerful part of our RV’s workflow. So let’s start and take a look at this. You can zoom in and out of your frame by using your number keys either above your letters or from the keypad, using “1” brings you to scale of 1:1, “2” is going to zoom you into 2:1, “3”, “4”, “5”, “6”, “7”, and “8”. I will click “1” again to bring me back to 1:1. Hold the “Control” key on Windows or Linux or the “Command” key on the Mac, and you start to scale in. “1”, “2”, “3”, “4”, “5”, “6”, “7”, “8”, you can manually zoom in on your image by clicking and dragging, when you’re holding a modifier key. That key on Windows and Linux is the “Control” key, on the Mac, it’s the “Command” key. So, I’m going to hold down the “Command” key, and I click, and I drag, and now I can zoom in. And the viewer is gonna zoom in to whatever pixel I am originally clicking on and dragging on. Alright? And then we can reset the zoom factor to fit by hitting the “F” key. If you want to pan your image around, you can hold the “Alt” key on Windows and Linux or the “Option” key on the Mac, and then again I can click and drag. Now I can pan my image around. So using my “Command” I can zoom in and using my “Option” I can click and drag to pan this around. Once again, I’ll hit the “F” key which will fit the image back to its original size for my frame. You can also flop and flip your image inside the player. If I hold the “Shift” key and I have the “X” key, I flop the image. “Shift” key, “X” once again I flop it back to its original position. “Shift” and “Y” is going to flip your image, so now I can help “Shift Y” again and flip it back to its original orientation. Along the top here, you’ve got a couple different options, as far as what color information or channels is going to be displayed inside the player. If I hit the “R” key, I’m now looking at the red channel. I hit the “G” key, we’re now looking at the green channel. Hit the “B” key, we’re now looking at the blue channel, hit the “C” key, you go back to looking at your color display. I hit the “L” key, I’m going to look at the luminance display, if you have the “A” key, you will look at the alpha. I do not have any alpha on this clip, so that’s why we see no alpha, I’ll hit the “C” key to return back to the color display. So they are all available from this fly out or just using the hotkeys. If you want to interactively adjust the Gamma, the Exposure, Saturation, the Hue or the Contrast you can do so by going to the color menu, and choosing any one of the interactive edit modes or use any of the hot keys. So, for example, the Gamma is “Y”. Now if I click and drag in the viewport, I am adjusting the gamma interactively inside the viewport. When I release the cursor, we step out of the interactive gamma mode. If I hit the “E” key, I enter into the Edit Exposure. Now I click and drag, I can edit the exposure of this clip, by clicking and dragging left to right. And again once I release the cursor will exit out of that mode. To interact let me adjust the saturation, hold “Shift” and hit the “S” key. Now I can increase and decrease the saturation. Hitting the “H” key, I enter into the Edit Hue control, again just click and drag inside the viewport. Lastly is the Contrast. I am gonna hit “K” key, I entered the interactive contrast edit, and now I can do the same thing as I was doing before. By clicking left and right, I can adjust the contrast. Holding the “Shift” key and hitting your “Home” key will reset everything that you have just adjusted. It brings it back to the original default saturation, hue, contrast and so on. So in this video, we’ve actually covered quite a few tips. We have looked at the different zooming and panning options you have. We looked at how you can display different colored channels and information in the viewport, and then finally, we looked at the interactive adjustments, you can make to the different color information for your images. So, that’s it. This was it. The last tip, “30 Tips in 30 Days”, and this is the last one. I really hope that you’ve enjoyed them. I hope that you have learned a lot from them and remember to revisit them as needed. Thanks so much for watching, and we’ll see you later, “30 Tips in 30 Days”.

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