First of all, note how all fire selectors in this game are fully animated. Apparently, due to a bug, the +1 in the chamber for the G18 is not tracked. I also want to draw your attention to the “thumbs forward” gripping technique. Probably the first time it’s ever appeared on a video game. Is it just me or is the thumb not pressing the magazine release? The model in-game has a threaded barrel, so that would make it an HK45CT. Nonetheless, it doesn’t have the CT’s night sights. The huge magazine extension gives it a capacity of 10 rounds instead of just 8. And the player presses the safety instead of the slide release… You’ll eventually realize that this game is full of advertising deals. This pistol was built by Vickers Tactical exclusively for the game (also used on Battlefield 4 later on). It’s always the same, a trained Tier 1 operator forgets where the slide release is located… Don’t you hate when that happens? I like how the rifle sights are flipped up. Just a small side note. The operator releases the bolt by pressing the bolt catch with his trigger finger. Although the wooden furniture may be distracting, don’t let it fool you – This is an AK-103. You can tell mainly by the 90-degree gas block (Far Cry 3 as well, remember?). This type of wooden AK-103 is also seen as the “AK-47” in singleplayer. The firemode changing animation is so exaggerated it’s hilarious. The operator is just petting his AK, there’s like no force involved lmao. Thank you Danger Close for letting us know this is an AK and it works differently. The safety is on. I guess that’s self-explanatory. These are high power rounds, only one magazine of them. The Assaulter class has access to them, and can use them at any time. Once the magazine is empty, the operator just loads a standard magazine. That contrast between handguards is incredibly unaesthetic. Just saying. The sights are misaligned. Yeah boy, you knew it had to happen. This is referred to as an “AKS-74U”, when it’s an AKMSU – that weird AK derivative that no one knows where it came from or for what reason. Safety on, again… The AKU-94 is not really a full-blown weapon, it’s just an American bullpup kit for any AK rifle. They don’t speak very highly of it. The bolt catch actually sticks out of the gun when it’s empty. That’s a very nice touch. Every time you load high-powered rounds you charge the gun, but no rounds are ejected. And the gun should be empty here… You can also create different weapon variants thanks to the customization the game offers. For example, the previous Ak 5 could be built from this basic Ak 5C. Colt M4A1? Boring. Daniel Defense M4 V1? Now that’s what the super cool tactical stuff I want. Jokes aside, that’s not necessarily a bad thing. The magazine is literally empty. Happens a couple of times. This is the SCAR-H, which you can only use in singleplayer. It’s a shame, it’s such a good depiction. Great attention to detail. The charging handle not locked all the way back, the bolt catch sticking out, full magazine… Instead, we got this for multiplayer – The SCAR PDW prototype. It comes with the 20-round low-profile magazine, but you can use 30-rounders as well, no problem. The sights are very slightly misaligned. Wooden furniture but it ain’t no CETME. It incorrectly has a reciprocating charging handle, that’s a great sin. The G36C has a full-circle rear sight. Unfortunately, the charging handle doesn’t lock back on the last shot. Another one of those advertisement deals I was talking about before was with LaRue Tactical. I’m not saying anything about the bolt slap, but it looks weird. They got the fire selector right on the Mk 14. Awesome. But, the bolt should be locked back here. Sad. The funny thing is that the player pulls the charging handle but the bolt itself doesn’t even move. Again here, don’t let the classic Swarovski A1 scope fool you – This is an AUG A3. The bolt catch gives it away. This is one of the weirdest reload animations I’ve ever seen for an AUG. The fire selector is on… full-auto? Nice way of pulling the magazine out. The model is missing the STANAG magazine well. The barrel literally becomes a red hot metal stick after 50 rounds. Note that all machine guns magically get infinite ammo when deployed. It incorrectly has an M249-style front sight, Minimi-style carrying handle, and sliding stock. It also lacks the STANAG magazine well. It holds 100 rounds in a 50-round bag. One thing I’m wondering here – Can the Mk 46 be fitted with a Para stock? The scope is a unique attachment for the MG4. This is the shorter version of the MG4, the MG4KE, with its default iron sights. “(sort of)” because in actuality this is a PKP modified with PKM parts. This is a whole new level of sight misalignment. This is… something. This is the actual unmodified PKP. something part 2 The “fired” round still has a grenade in it. If you don’t equip the M320, this is what you get instead. The rear sight is a lot more modern than it should be. The MGL is the first offensive score streak reward for the Demolitions class. You only get one cylinder worth of ammo, but you can get additional grenades from a buddy. At any rate, the reload animation is done offscreen. And the SMAW is the second score streak reward for the Demolitions class. oh no not the strawberry jam again rest in peace my nibba towknee he was a valiant tier 1 operator he will never be forgotten can we get an f in the comments below thanks Note the motivational message.