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Magnum Revolver.


Six rounds. No compromise. Any questions? Didn’t think so. Magnum revolvers are a powerful class of weapons
that see frequent use in games. A step-up from other sidearms, they hit hard
and take no prisoners. So, why do some still prefer revolvers to
semi-automatic pistols? Why are they associated with powerful Magnum
cartridges? And did I fire six shots or only five? The basic principle of a firearm is very simple:
a projectile, some propellant, and a vessel to contain and direct its ignition. The only difficult part is reloading. One solution was to have more than one barrel:
early volley guns fired multiple shots at once, increasing the odds of hitting a target. This idea was implemented on a smaller scale,
with handheld Pepperbox revolvers – fired sequentially, with its barrels hand-rotated
to ready the next shot. One key disadvantage of multiple barrels is
the added weight: and so some designs stuck to a single barrel with a revolving chamber
instead. The most influential revolving gun design
was patented in 1836: by a man named Samuel Colt. Over the next few decades, Colt’s designs
and salesmanship ensured his success – and Colt Revolvers would see extensive use throughout
the American Civil War. Perhaps his most famous design is the Colt
Single Action Army: “The Gun That Won The West”. By the 20th century, self-loading pistols
that feed from magazines were perfected – and the greater capacity and faster reloads of
magazines seemed like a logical upgrade. Revolvers can lay claim to greater reliability,
however – and the time-tested designs stayed in fashion with die-hard fans. Auto-loading designs are less suited to feeding
rimmed cartridges – and a longer casing can be more difficult to extract: so revolvers
found a niche with Magnum loads. The .357 Magnum round was introduced in 1934
by Smith & Wesson, kick-starting a new era of powerful handgun cartridges. A lengthened version of the earlier .38 Special,
an increased powder load meant a far greater muzzle velocity – and the most powerful handgun
cartridge available at the time. A variety of powerful Magnum calibres followed:
including one that would be immortalised in film. “.44 Magnum, the most powerful handgun in
the world”. Certainly one of the most iconic weapons in
cinema’s history – but oddly enough, Dirty Harry’s Smith and Wesson Model 29 is not identified
by name – only by calibre. This is often the case in games, too – manufacturer
and model left unspecified even amidst a full arsenal of realistic weapons. Perhaps this is because most revolvers share
similar appearance – or perhaps the power of a magnum cartridge better defines the weapon. A signal of authority – with a streak of rebellion. Chrome-clad or pristine blued, large-frame
revolvers have an imposing on-screen presence. While exhibiting such power can often be vulgar,
there is an air of refinement about a traditional 6-shooter. A certain old-fashioned appeal that harks
to a slice of order in a less civilised age. Cowboy, gentleman or rogue – it doesn’t matter
who, the revolver always means business. Cut for a different calibre, they might be
sidearms – but they’re a tier above a typical semi-auto pistol. Games reflect this by amping up the damage
– where a regular pistol might take 3-4 shots, a revolver will need only one or two. This makes them a very powerful option – so,
of course they are often saddled with significant disadvantages in the name of balance. Ammunition is often scarce, and recoil inevitably
high – demanding good judgement and careful aim for the greatest success. For those who desire both power and precision,
there is sometimes the option of a scope. Magnified optics extend the revolver’s reach
– and help bridge the gap between sidearm and primary weapon. While an unusual fit for a handgun, it does
make sense: with so few rounds, and better power retention at a distance – it’s important
to make shots count. A universal trait of powerful revolvers is
their limited capacity: usually 6 rounds, sometimes 5 – and rarely more. This reflects the real-life limitation of
revolver designs: and also helps to forge a particular niche in games. Fewer rounds means more frequent reloads – and
this can be dangerous, as inserting 6 rounds in the midst of combat is a gruelling process. Luckily, in most games the process is performed
with the aid of a speed loader: permitting the refreshment of an entire cylinder in one
fell swoop. Still slower than a semi-auto, the time spent
reloading is a way to temper the revolver’s power. This union of high damage, limited capacity,
and slow reloads make for the perfect high risk, high reward option. A weapon that transcends its traditional era
and defies those who would label it obsolete. It doesn’t shy away from unconventional theatres:
you’ll see six-shooters in space, on a far-flung future world; tackling waves of zombies out for blood; or roaming the wasteland of a nuclear apocalypse. It doesn’t matter where, it doesn’t matter
when: the only constant is an awful amount of power all contained in a pocket-sized package. Six bullets. More than enough to kill anything that moves. Power without question, authority without
asking. A high-calibre option with a long history,
celebrated in cinema – and revered in games. The magnum revolver. Wheel gun. Hand cannon. Man-stopper. Thank you very much for watching – and until
next time, farewell.

100 thoughts on “Magnum Revolver.

  1. Magnum revolvers in Destiny and Destiny 2 hand hold as many as 12-15 rounds in one cylinder. Don't ask how.

  2. I wonder if there is a way to increase Revolver capacity without increasing the size of the revolving chamber.

    How about an in-line autoreloader on either side of the gun?
    when the revolver rotates, if the cylinder is empty, it rams a round into the cylinder.
    This will increase the capacity of the revolver's FIRST reload, as it would be more time consuming to load maybe 2 more rounds into the autoreloading mechanism, as a large in-line magazine for this autoreloader will make the weapon way too unwieldy.

  3. GOD DANG
    This video was so DOPE
    when he say all the quotes about revolver, it makes my backbone shaking…
    "Six bullets… more than enough to kill anything that moves."

  4. Speech therapist: Pah
    Ahoy: Pah
    SP: Tent
    Ahoy: Tent
    SP: Edd
    Ahoy: Edd
    SP: Patented
    Ahoy: Painteded

  5. so
    you put a powerful revolver
    and showed it in the tf2
    where it is a peashooter
    and you haven't put rocket launcher
    in tf2?

  6. This man can talk about a pen and make it Effective War weapon

    "The pen is Eye poking knife."

  7. I love the fact that he uses some game play of BLACK the og… holy shit look at this game grathics …game

  8. I didn't enjoy this one as much as the other Ahoy gun videos. For some reason, I could tell that this one was made by a gamer rather than someone with actual firearms experience.

  9. no mention of the R8 from CS:GO huh? color me surprised, i thought that one embodied the concept pretty well

  10. I like how you talk about how strong this gun is in every media it's shown and show Fallout 3, where the 32. is useless and 44.'s are usually equipped with a scope, making them harder to use

  11. I remember when Valve buffing an R8 up until it became a Pocket AWP… now they made the least accurate gun into a laserbeam! in CSGO

  12. well "the gun that won the west" is most commonly referred to the Winchester Model 1873 rifle. at least mostly anyone who really knows anything about firearms.

  13. The B3 Wingman from Titanfall is my favorite gun in gaming, partially due to the feeling of finality it give. I shoot you one to three times and the pilot going hundreds of kilometers per hour fall flat on the pavement below.

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