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Extended Barrel is now on the Vector! – Rainbow Six Siege

What’s up guys, Rogue-9 here! In relatively
recent seasons, we have seen the extended barrel introduced to a number of new weapons,
including Maverick’s M4, Mozzie’s P10 RONI and now Mira and Goyo’s Vector .45
ACP. In addition to this, many of the existing weapons that allow the use of the extended
barrel have had damage nerfs and buffs since I last explored this particular attachment,
so the questions I will be answering in this video are: Is the extended barrel a useful attachment for any of the new guns since my last test?
Has anything changed significantly for the existing weapons? Which weapons does the extended
barrel add the most value to and which ones get almost no benefit at all?
As always I have run some tests, crunched the numbers and drawn some evidence based
conclusions. Extended barrel: yay or nay? Let’s go and find out! First up let me tell you a little bit about today’s sponsor:
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go ahead and give the game a go; it’s free after all! And with that, let’s
get back to the extended barrel! When discussing the extended barrel let me
first make sure that we’re all on the same page by quickly going over some of the basics.
If you start to notice that you already know all of this, there will be a pinned comment
below with timestamps to the relevant parts of the video. As you may know,
the extended barrel’s only purpose in Rainbow Six Siege is to “Provide
the full damage over a longer distance range, which offers you more options in terms of
positioning to take down your opponents.” At least that’s what the in-game menu tells
us. But not only is this description a bit vague, I also think that it is somewhat misleading
because what the extended barrel actually does is that it flattens out the damage drop-off
curve for each weapon that it is attached to. For example, as you can see here, Jäger’s 416-C carbine will normally do 43 points of
damage (with body shots against level 1 armour opponents) up to 25m and then we have a linear
decline down to 21 damage at 35m plus. Once you attach the extended barrel, the minimum
damage at long range is elevated to 32 points per shot but as you can see, the close range
damage and the inflection points of the drop-off curve remain unchanged.
So that is the benefit of the extended barrel in a nutshell: flatter drop-off and
more damage at long range. Ok, that doesn’t sound too bad really. Are
there any downsides to this attachment? Well, good news everyone, the extended barrel does
in fact not have any active disadvantages. The only way in which the stats are modified
is more damage and nothing else BUT! Before we all start celebrating, there are
a number of what we could call passive disadvantages. First of all there is the opportunity cost
of missing out on any of the other muzzle attachments. Most of the guns (with the exception
of Frost’s 9mm C1) have access to an array of other muzzle devices that all come with
different types of recoil benefits. If you want to know exactly how each of the other
attachments affect your guns’ recoil patterns, I have a really good video on this topic and
you can find a link to that in the end card of this video or in the info card at the top
right hand of your screen now! And then not only do you miss out on reduced
recoil when you attach the extended barrel but (and this may not surprise you) the extended
barrel also changes the profile of your gun significantly and the additional length that
it adds can, in some situations, give away your position if you are hiding behind cover
or trying to sneak around a corner. Ok, so a few disadvantages after all but I
guess if the damage buff to any of the guns is high enough, this attachment may still
be worth considering. Let’s go and take a look at the damage stats now.
Here is an overview of the damage stat boost for each of the guns that can attach the extended
barrel, with the exception of Ela’s FO-12 shotgun. I have covered that separately in
a past video and you can find a link to that at the end too if you like.
As you can see, the additional damage added to each gun by the extended barrel varies
wildly. Some only get a max. boost of 11 or 13% while others get a 50% increase or even
more! At first glance, this inconsistency may seem confusing and completely random but
I do believe that I may have come up with a theory on why the range of
additional damage is so diverse But before we get to that, let’s quickly
look at some of the new guns that have been added and what the wondrous extended barrel
can do for them! Maverick’s M4 gets a 22.2% damage increase at 35m+ which is just below
the average of all of the guns combined so that looks fair enough at first glance. Here’s
the issue though, 33 damage means that 3 hits will leave a lvl. 1 armour opponent with 1
HP remaining and so the number of shots to down or kill that enemy remains at 4. Not
taking bullet penetration, leg shots or previous damage into account that means that the extended
barrel actually offers very little benefit at all to Maverick and his M4 at least against
level 1 armour defenders. For the other two newer guns in the game that
have access to the extended barrel, namely Mira’s Vectors .45 and Mozzie’s P10 RONI,
the damage boost at range is similarly small to mediocre just like the M4’s but at least
here there seems to be somewhat of a positive impact. 15 damage is abysmal and will require
7 hits to lvl. 1 armour opponents and even though 17 is not all that much better, it
will at least mean one less bullet to down or kill. And the same goes for the P10. Usually
you would need 6 solid upper body hits at 27m or more and with the extended barrel it is “only” 5. And this leads us very nicely to my theory
as to why the damage boost is so inconsistent across all of the different guns. It appears
that, in almost all cases, the damage boost was specifically chosen in order to reduce
the number of required body shots to down a full health, level 1 armour opponent by
one less shot than it would normally take without the extended barrel. This rule applies
pretty consistently across all of the weapons with the exception of the M4 as already mentioned
and also Caveira’s M12 SMG. For some reason, the 14% damage boost to this gun is just short
of where it would need to be in order to reduce the STD/K by the standard one hit. This inconsistency
for the M12 also extends to lvl. 2 armour opponents and it’s not until you come up
against full health lvl. 3 armour opponents that Caveira actually gets any benefit at
all from the extended barrel. And since there are only three lvl. 3 armour attackers in
the game (Fuze, Gridlock and Monty), the conclusion for the M12 is that the extended barrel has
basically no benefit at all apart from when you are taking down opponents that have already
been damaged beforehand or maybe when shooting through walls at long range or hitting the legs. If we compare all of the guns’ required
shots to down or kill against level 2 and 3 armour targets as well we can see that for
the most part, the results remain fairly consistent with usually one bullet less required to get
the job done. There are some exceptions though, such as Jäger’s 416-C which benefits by
2 hits against lvl. 2 armours and by 3 hits against lvl. 3 armours. Buck’s C8 also benefits
a bit more against level 3 armour defenders and there are more occasions where guns don’t
benefit at all against certain armour types, e.g. Blackbeard’s Mk17 and the SMG-11.
But all in all, the most common benefit has quite successfully been calibrated to needing
one less body shot for almost all weapons against almost all opponents and that’s
at least something, right? Well actually… it’s not really something.
It’s really not something at all… The fundamental problem with the extended barrel
remains the same as always. With all of the weapons, you won’t start to really see a
consistent benefit until you are fighting at 27, 28 or even more meters distance and
that has two separate issues. First of all, you are giving up the added
recoil control that you would normally have with a different muzzle attachment and with
the added recoil, at distances of 30m, it will start to become rather challenging to
hit your target consistently. So the one bullet you save on average could actually be cancelled
out by the fact that you end up missing more shots than usual.
But the absolute nail in the coffin for the extended barrel (both for the existing weapons
of the past and for the more recently added ones) is that Siege is just an incredibly
close quartered, fast paced game. There are very few opportunities on any of the maps
where you can actually fight an opponent at more than 10-15m max. and putting up with
higher recoil and a longer barrel that could potentially give away your position in the
wrong situation just isn’t ever worth the pitiful damage gain your get at ridiculous ranges. So, as much as I was hoping for a some revelation
here, some unannounced update or at least something about the new guns that would finally
make the extended barrel worth using, the sad fact is that this is still the most pointless
attachment in the game. In most situations, whether on attack or defence, you simply don’t
get any used out of the extended barrel and the disadvantages, as passive as they may
be are just not worth putting up with for such a small payoff.
In conclusion, if you were excited about the extended barrel coming to the Vector or maybe
you have thought about using it on the P10 RONI or the M4… yeah don’t. But that’s
just my personal opinion here. What are your thoughts? Do you ever use the extended barrel?
Or do you avoid it like the plague? Go ahead and leave a vote in the poll by clicking in
the top right-hand corner of your screen now or feel free to elaborate on your thoughts
in the comments section below. I look forward to hearing what you have to say!
And that’s it. As always, many thanks for watching, I hope you enjoyed the video and
I will see you in the next episode!

20 thoughts on “Extended Barrel is now on the Vector! – Rainbow Six Siege

  1. Thanks to Raid for supporting the channel! Try the game for free: IOS: ANDROID:

    0:00 – Intro
    2:18 – Benefits of the Extended Barrel
    3:23 – Drawbacks of the Extended Barrel
    4:48 – Stat Analysis
    8:47 – Discussion & Conclusion

  2. I use the extended barrel on Jager's M416 because for some reason I can control the harder recoil more, so I choose the one which give me a little bit of advantage.

  3. personally i like ext barrel m-12 on cav because i often spawn peak with her but i guess that wouldnt be counted into the stats cuz it's not seen too often

  4. Why wouldnt you use it for the 416, ump, m12 and p10roni. These guns have almost no recoil might as well have more damage in those occasional long range fights.

  5. Honestly, they should tweak the damage drop off to be exponential instead of linear after X distance. Looking at that graphic hurt my feelings. The extended barrel also needs an added recoil control buff, something minor.

  6. Man I love your videos, info and stats but your gameplay… man that hurts me sooo much to watch…😖🤯🤧
    Suggestion for next video: “how to get better at r6 with r9” seen minimum 30 wrong things to do in this video.. someone tell me what rank this guy is😖

  7. That iq play in the begining hurt me a little, it was probably a drone scanning you but your iq you can see it and the gunfight with mozzie

  8. My main is frost so her smg has basically no choice between (I’m not good at consistent headshots) so no suppressor for me

  9. i only use it for cav (which i barely play) and the p10 roni. i figure if ur able to control the recoil, y not put it on? u might not be getting much from full health enemies but if u can control the recoil, then putting a muzzle that helps with recoil is just as useless. might as well put it for those that aren’t full health even if u only encounter someone that far away once in every 7-10 rounds

  10. I think fhat the SMG 11 can effectivley use it… since it's a seconfry weapon, the drop off begins a lot closer then 28 meter… But on the other hand it's recoil is too muc #re-buff the smg11 ubi)

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