“I’ve got a score to settle with that son of a bitch.” “Devil May Cry” What’s up guys? My name is RBG, and we are back with more coverage on Devil May Cry 5. We’ve been ringing the E3 2018 trailer dry of all the possible theories we could come up with. And we’ve also had some potential leaks from sites like 4chan that almost sound legit but we simply had to wait and see if it was true. But as of yesterday we finally got a new trailer along with 15 minutes of extensive gameplay footage at this year’s gamescome. So there’s a lot to go over. But before we get into that I wanna remind you guys that I’m giving away a free gaming mouse. Since you guys have supported this channel I’ve linked up Mallknow to give you their brand new gaming mouse. It features a high FPS Rate, 7 different switches such as the back and forward buttons. An adjustable DPI, microswitches backed with LED lights, and much more. The shipping and handling averages around 5 dollars depending on your location. The link will be in the description box below so make sure you jump on that while the offer last. But getting back on the topic at hand we’ve been dying to get some more info in regards to the overall controls, the new stylish rating system, and the actual heads up display. And we pretty much got that except it kinda varies. Because we didn’t necessarily have a top tier DMC player to demonstrate all the ins and outs that the demo had to offer. Which I’m a little bummed because the devs had already stripped most of the mechanics and reserved them for a interview. But I think we got enough to get a good idea of how it will play with all its new functions. First off I gotta talk about how beautiful the game looks in motion. Like we’ve been hearing that Itsuno and camp have been hellbent on pushing the RE engine to the limits. Everything from the dynamic lighting to the different gritty textures adds so much to this game. Not to mention that it’s locked at a buttery smooth 60 frames per second. Capcom seems to be spearheading all there more serious projects like Resident Evil 2 Remake with this graphics engine. And since we’re on the topic of RE2 and the RE Engine, someone from Reddit did some digging and noticed that some of the same assets from DMC5 are being used in RE2’s remake. If you closely you can spot this particular book in both of the trailers. Not sure if that solidifies that DMC and RE are in fact in the same universe but it’s cool seeing the cross references. But rambling aside let’s talk about the gameplay. Because there’s something about it that seems different yet familiar. Like you can tell that most of the moves and abilities have been transferred over from DMC4. But they look like they’ve been heavily tweaked with additional animations. If I recall, in an interview given by Famitsu the devs said that the main focus would be on realism. Saying that things like motion skipping would be toned down to avoid hampering the realistic movements. I’m pretty sure that a lot of the more advanced players were concerned about how things like jump resets would be handled. Because they’re basically the core for all the aerial combos. But it just looks like creative liberties were taken to find a balance between natural and unnatural movements. They just don’t want it to be this crazy uncanny valley of action. But as you can see the overall control layout for Nero’s move set remains unaltered. You still perform all of your sword slashing melee attack with the Y button. The blue rose attack with the X button. And substituting the Devil Bringer we now how the Devil Breaker with the B button. What’s more interesting about Nero’s play style this time around is that the Devil Breaker’s system seems to be more intuitive than the Devil Bringer. Instead of having 1 mechanical arm that specializes in things like context sensitive grapples. You now have multiple arms that can be switched out on the fly to spruce up your combos. This was a smart move on the developer’s part because there was only so much you could do with Nero’s devil bringer in DMC4. I mean of coarse you could use your devil trigger to gain more advanced grabs on enemies but that was about it. I’m guessing this new gimmick of switching out arms will play similar to Dante from part 4 where he has 4 different styles or Nero’s case 4 different mechanical arms that can be switched out on the fly. In the demo you have access to 2 types of Devil Breakers. 1 being the overture which specializes in electrical blasts or shock waves. And the Gerbera which will grant you aerial agility and moves like the shock wave air dash. And holy Hitomi Tanockers are gonna be effective. 1 think that you’ll notice is that you won’t be able to spam attacks from each arm. For each specific arm in your arsenal you’ll only be allowed a maximum of 4 replacements. And for every arm you’ll be allowed a normal attack and a special attack called break age which will allow the player to perform a super move by holding down the action button.. The only drawback is the fact that if you’re hit while performing these moves your arm will break. Or if you use your remaining energy on a super attack. For example, Nero performs this bad ass move called the Statement Ray where he says “give em a little taste of the good shit.” And proceeds to let off this huge kamehameha wave and the arm explodes into pieces. Thankfully your weapons mechanic, Nicholette will drop spares throughout each level. And you can purchase them via her shop that’s inside the DMC van. Instead of using the golden Lion headed statue to upgrade skills and purchase weapons. You can use these random phone booths to call Nico and summon her to your location. So that’s definitely something that I think players will appreciate. Actually choosing your next move wisely. Like I can see the Statement Ray being used as an ender to a long stream of combos or to simply scrape an assembly line of demons. And the idea of calling Nico to your locations as opposed to finding another statue is nothing short of genius. “Hey, Honey. Needs assistance?” I could talk about the arms all day but what I really wanna harp on are the returning weapons, Nero’s Red Queen and Blue Rose. Because as I’ve mentioned there are a ton of assets that have been brought over but there are just as many new 1’s that I’m excited about. There’s such a heavy emphasis to Nero’s overall style and I think that was deliberate for the most part. Because this is a game that takes place several years after DMC 4 and I can imagine that Nero’s enthusiasm along with his skill has skyrocketed through the roof. “Hey! Do you do parties?” Moves like his roulette spin have been given more swag and his exceed system has extra kick. 1 of the thing I’ve noticed is how they’ve added more stylish animation when you crank up your sword in mid air. Instead of having this stiff hover animation when you rev up, Nero will instead place his feet on the Red Queen, performing what looks like a skate or snowboarding trick. Which is tight! It looks so smooth and seamless. Not to mention that the Red Queen looks more mechanical than ever. I’m not sure if this is the same 1 from part 4 or a new altogether. Because it’s already been established in the manga that the Red Queen melted when Nero got absorbed into the Savior along with his Blue Rose pistol. And I think that was a pretty smart story element to add because the weapons weren’t anything supernatural like that of the Rebellion or Yamato. I mention these things because Itsuno confirmed that some of the DMC4 manga concepts were adapted into this game. But then again certain elements don’t necessarily add up like Nero using the Red Queen and Blue Rose at the end of the game. If they were in fact destroyed I could imagine that Nero had the old blue prints laying around and he probably got Nicholette to remake them with upgrades. I’m just saying. In regards to the Blue Rose it looks to have undergone a redesign and it also has some newer stylish animations. You still have the charge shot and that 1 second delay bullet that follows after the top barrel but there’s also more impact behind the blasts. And there’s this awesome animation where he uses the compulsion of a blast to launch him in the air. I’m not sure if that’s actually the Blue Rose or the Devil Breaker but I hope to god it’s the latter. Now to get onto the actual U.I. the User Interface because this is where I think there’s a divide in the fandom. There are some like myself who love how everything from the heads up display looks. And there are those who think the HUD design looks intrusive. I think it looks fine but I can understand if some the fans don’t like the cracks of glass on the edge of the screen. Devil May Cry has always for the most part had a somewhat streamlined design for it’s health bar and other U.I. components. And this title looks like it’s trying to go for a more edgier approach. Speaking of edgy I know I’m not the only 1 who’s noticed that Devil May Cry 5 has dared to borrow the controversial underpinnings of the notorious DMC reboot. Yes, the game that everyone loves to hate seems to have snuck from under the crevices to inspire Hideaki Itsuno. 1 of the main things I’ve noticed is the exquisite production value and styles meter. Unlike it’s predecessors which strictly relied on the visuals to goad players to pick up the slack on combos. DMC5 takes the reboot’s approach by incorporating an over-animated announcer and a chorus that continues to dial up as your ranking do. Try to refute it all you want but its obvious Itsuno had to take some of the red headed step child’s cues when you hear a random announcer yell out “Sensational” when you achieve an S rank. And hey, there’s nothing wrong with that. As a matter of fact Itsuno was the main 1 from the original Devil May Cry team who oversaw the reboot’s development. So it’s totally understandable that he’d wanna take the elements that worked for it. He did that and then some with some of the elements from DMC2 like the aiming that would later become gunslinger and the Rebellion that would become Dante’s main weapon. Speaking of Dante I know you guys want me to talk about that awesome trailer. I mean what’s there not to say about this epic trailer man? I’ve mentioned how the combat for Nero has returned with some new tricks. A couple of them being able to manipulate time similar to Quick Silver in Devil May Cry 3. Except this move looks to be more potent than the 1 we saw in the E3 trailer. And we have Nero absurdly riding on his rocket fist, making Hideo Kojima ask himself “why didn’t I think of that?” If anything this game further proves my point when I say that Nero’s 1 of the biggest wrestling marks ever. Not even halfway into the trailer and he’s putting Kevin Nash to shame with a power bombs on lesser demons. Everything just seems fine tuned. Not to mention the fact that lackeys from previous entries are making their return You have the Hell Pride from DMC3 now known as the Hell Caina looking to piss you off with their annoying blocking. And it looks like DMC1’s Sin Scissor is back. Which I’m not looking forward to since he was annoying as hell. As for the main boss battle, it pretty much answers some the questions I had about the demo. Like why in the hell the players didn’t try to perform any contextual grabs when he was stunned? I was puzzled because it was 1 of the main things any DMC player would do. To my surprise Capcom opted to save the rest of the features for their demonstration. Which is kind of a bummer because I’m pretty sure there were fans who wanted to really cut loose. But minor rant aside Nero can be seen pummeling the hell out of giant behemoth with his special Devil Breaker grapple. And to make matters even better you can see him swinging the demon into a tower that collapses on impact. I absolutely love how there’s no limit to how the environment can be destroyed. I specifically like how some of the destruction involves level transitions. It’s 1 of those things that will keep us on the edge of our seats. As for our beloved Dante. There isn’t much to talk about in the gameplay department with the exception of the brief shots we got of him using his motorcycle devil arm. Which I have to take time to say I called it. Like anyone with a brain knew it was gonna be some form a weapon. I mean it’s not like we haven’t had suit cases that transform into a vehicle that’s fully decked out with missile launchers. But I will say that I was not expecting it split the fricken bike in two and proceed to use them as saws. If anything I hope it features moves similar to that insane moment where he used Lady’s motorcycle as a nun chuck in part 3. Anyways I wish I could say more but we’ll have to wait till Tokyo Game Show to get more footage on him. I know there’s some questionable pictures floating around where it has Dante wielding what looks to be Sparda’s sword. And if you take a look at the tail end of the trailer that big sword on his back is too big to be his Rebellion. I’m just saying. But with that I’d like to end the video. I wanna hear your thoughts? Are just as impressed as I am with the new gameplay? Are you liking the new ranking system that’s heavily inspired by DmC? Lemme know in the comments below. As always I ask that you like or dislike the video. It doesn’t matter if it’s a thumbs up or thumbs down. Any feedback is good feedback and will only help me improve on my content. But if you enjoyed the video it would help me out tremendously if you shared it on social media with all your friends and followers. And if you wanna support the channel directly, consider donating to my Patreon for as little as a dollar a month. But anyways this is your boy RBG signing out on another video. I’ll catch you guys later. Peace out.