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CS:GO’s June 2018 Weapon Balance Update

I was HERE when CS:GO finally got a decent
update worth talking about. There wasn’t much internet there. That’s why it took
this long to make this video. Let’s go. The CZ75 has had its base damage reduced from
33 down to 31, as the patch notes say this is to stop single shot kills against helmeted
opponents. Factoring in armour penetration, headshot multipliers and drop-off ranges,
the lethal range has dropped from 76 down to a very comfortable -116 units. In other
words, you used to be able to kill in one shot against a helmet from THIS distance,
and now you can only do so from… ???
That’s right, you can’t. The M4A4 and M4A1-S were balanced for years.
The pros were split on this issue. Arguments could be made for both sides. Every time HLTV
was asked which was best, a different victor emerged, coupled with a dank justification
of some kind. And as if you needed more proof, GivePLZ-DoritosChip over on Reddit said that
Valve had balanced both rifles very well and he was actually upvoted for it! This all changed
last month when people suddenly decided that the M4A1-S was rubbish and in desperate need
of a buff. In response to this, Valve has listened and has upped its reserve ammunition
from 40 to 60. Why, is obvious: The M4A1-S offers slightly better damage at range, slightly
smaller bullet spread and a smaller spray pattern.
But the M4A4 offers a faster fire-rate, more reserve ammo and a magazine size 10 bullets
bigger! I like all of these points, but the last is the most important one and my number
1 reason for preferring the M4A4 over the M4A1-S. With just 20 shots before having to
reload, I find the M4A1-S runs out just before I kill an enemy, or immediately before another
enemy runs around the corner. It’s enough of a reason for me to steer clear of the M4A1-S,
even though each bullet fired from it is a tiny, tiny bit better than from the M4A4.
…So this update won’t change my decision. I’ll be sticking with the A4. But upping
the A1-S’s reserve ammo from 40 to 60 does make it a bit better. The M4A4 still wins
with 90, but at least now you have an extra full magazine’s worth of ammo to pre-fire,
to wallbang or to miss with. The 20-bullet magazine was enough of a nerf to this weapon
already, I don’t understand why the reserve ammunition ever had to be restricted as well.
So I see this as a good update. And the last of the 3 gameplay changes is
to have the MP7 reduced from $1700 down to just $1500. It’s still the second most expensive
SMG. But at least now it costs the same as the MP5 did back in CS:S. A lot of people
loved that weapon back then, and my video from 2015 showed that the one in CS:GO is
a lot better again. It’s one of the better SMG’s at range and against armour and is
more accurate than the FAMAS, so maybe it’s time we gave this weapon another look.
You can now delete sprays that you’ve opened, which should help save our beloved maps from
unnecessary vandalism, and help to convince Valve that sprays are worthless and should
become a free, customisable feature once again. Please.
And gameservers will no longer print their public IP address in response to the ‘status’
command. I don’t know why this was done, but maybe it’s to defend against a server
crasher of some kind- which has seen a rise in popularity following Valve’s anti-cheat
efforts this year. All in all, some decent changes here, though
I can’t help but think that there are more on the horizon. I’ll be doing the map changes
separately, I wanted to get this one out since I know I’ve fallen behind a bit with these
update videos because of all the time I’ve spent staring at ROCKS. And BEES. And damsel
flies! Oh and check out this awesome DSP transition
as I step out of these toilets! If you want to know the differences between
the M4’s, I did a video about them back in 2017. Although now the reserve capacity
has changed, obviously. And here’s a video I made way back in 2015 where I compared the
MP7 from CS:GO to the MP5 from CS:S. Interesting watching- and I can’t believe it’s been
2 and a half years since I made this one. Feels so recent. Valve pls fix.

100 thoughts on “CS:GO’s June 2018 Weapon Balance Update

  1. m4a4's fire rate is needed countering pistols at close range, so CZ nerf is an indirect buff to the m4a1s as well.

  2. I wonder what would happen if they add the feature where helmets and kevlars would appear in your character's model if you bought one.

  3. After 600hrs with the M4a1-s I switched to the M4A4 simply because I could not count tge ammount of times a 20 bullet clip with 40 in reserve had dicked me over. After this update I am still very confident in sticking with the M4A4. I love it.

  4. Also: I love the updates to mirage. Should have happened sooner. As for the cz, I agree a $500 pistol shouldn't one tap helmeted enemies however I think the nerf has now rendered it obsolete. You are far better off buying a P250 or simply sticking with tge usps.

  5. I would love to see a silenced MP5 instead of the bizon on CT side, it kind irks me that CTS have a silenced pistol and rifle but no silenced SMG, it's a strange change but I think it would be an interesting one.

  6. Yea. M4A4 is still more universal, but i still preffer M4A1S for that increased accuracy. It would be better let players decide like 1.6, but im really happy with that extra spare clip, because you could get easily out of ammo if you let your self carried away.
    M4A1S is more pick and kill weapon, but with so low spare ammo you were often forced drop it for something else. It was like some ECO weapon you use for stealing weapon from enemy, just with full price.
    So for me, good change by Valve, but i would still like 1.6 model more.
    PS: Theres third option, M4A1 with silencer down you didnt cover.

  7. The m4a4 and m4a1-s are for different situations.
    M4a1-s handles better at longer range but still flexes to be a close range weapon.
    m4a4 is better for close range situations e.g corners in a corridor

  8. The t change on your way to b on mirage putting stairs there is ridiculous if the only purpose was to lower the skill ceiling, and not to update the graphics.

  9. That silencer is basically 10cm barrel extension. And what do extended barrel have. Yes more range, damage and higher bullet velocity because SCIENCE

  10. No offense but CS:GO is dead, i liked it buy now you should change(BUT NOT TO THE FUCKING FORTNITE)to something else, nice vid anyway…

  11. I love the new buff for the m4a1-s, I had no problem with it before and now it's better. So I have no problem with that.

  12. I feel like the M4A1S just needs a few most bullets, like 23 – 25, but I also feel like that’d make it too good…

  13. The M4A1-S model has a magazine which is clearly capable of holding 30 rounds. They should give it 10 extra bullets in the mag and just up the spread drastically for the last 10 rounds in a spray.

  14. If you know little shit about physics you know that the m4a1 has to do more damage and should have the same amount of bullets in it's magazine

  15. Lul see what they do is make guns do 33 or less so it takes at least 4 shots to get a frag and that 4th shot is maybe impossible to get when it could just be 3 shots if the hits did at least 34 dmg a hit, this is exactly when CS:GO is such a bad game. I'm guessing this is the only why valve thinks to make it a team based game because now your teammate has to frag the guy that is at around 10 hp that you would of fragged if the hits just did a small bit more dmg. Valve has no idea how to make a good game.

  16. 20×3=60 30×3=90 they have the same amount of ammo in the reverse because of this.Its just that that M4A1-S has 10 bullets less then the M4A4.Dont make fun of my spelling.

  17. hey 3kliksphilip your update archives have been useful for my research video regarding skins and csgo, thanks for archiving 2018!

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