A year and a half ago, Valve added the revolver
to CS:GO, and along with it a number of changes to how the other pistols and rifles worked.
People didn’t like any of this. The change to the rifles was heavy handed and punished
all styles of play. Doubling the movement inaccuracy of almost all pistols was also
a change that was too approximate and heavy-handed. Within a week they rolled the changes back,
together with a very interesting blog. It explained Valve’s reasoning for the changes
in the first place. They also said they believed there was value to be had in finding a better
balance for pistols and rifles in the future, but that they needed to change their approach
to such adjustments. They also said that they had tried changing too much, too quickly.
And they have stuck to their word. The changes they’ve made since have been very slow!
8 months later in August of 2016 they gave birth to a brand-new rifle accuracy system,
their SECOND SHOT at such an idea which this time genuinely succeeded in rewarding tapping
and punishing spraying. The month after they fixed the jumping bug
and made falling accuracy better… by making it worse. This change was good as well.
In April of 2017 they lowered the revolver’s firing delay as well as its price by $150
and made THAT update to the Negev. You know which one I mean. …And in May they nerfed the UMP45 at range. And now, in August of this year they have
started to change the pistols. First was the tec9, which had its magazine
capacity dropped from 24 to 18. Its reserve ammo was dropped from 120 to 90 which means
that you still have the same 5 full magazines to play with. One-tapping is now as accurate
as the P2000 if you’re stood or crouched, and even better than the tec9 was before when
you’re moving. Sounds a little OP, but they also nerfed its
recovery time. What this means is that if you fire faster than every half second then
each shot will be a lot less accurate than it used to be. Fire slower, however, and it’ll
be a lot better. Just count your shots like ONE POTATO TWO POTATO THREE POTATO and you
should be an unstoppable killing machine. So, first the tec9. And now, in an even more
recent update, the five-seven has also seen substantial changes.
It is now less accurate when you’re moving. To compensate, fast bursts of 3 or 4 bullets
will be more accurate than they were before. But be careful- if you treat it like an automatic
weapon then beyond the first few, the bullets will end up being less accurate than before.
You can see that with a bit of patience between shots- maybe .3 seconds (My method is to count
1 chip 2 chip 3 chip), then the gun will be significantly better than it was before. .6
seconds between shots isn’t anywhere near as impressive, since even before the update
it seems that most of the inaccuracy will have cooled off by this point. This update
definitely rewards those who panic with this gun, firing wildly to get a lucky headshot
as an enemy unexpectedly pokes around the corner. I use the gun in this way.
So, this is quite exciting. Valve are having another stab at balancing the pistols, starting
with the $500 favourites. Maybe there will be more updates coming shortly, in which case
Valve is beginning to pick up the pace again. It will be interesting to see the impact these
changes have in the next major. Bear in mind that the tec9’s updates are
already in CS:GO, but the fiveseven update is still in beta. You can access it by doing
this in steam… or you can just wait until next week where it’ll probably be rolled
out for everybody, which is what happened with the tec9.
Thank you SOOOO much to Slothsquadron. I spent a day of SUFFERING, struggling to get the
correct values pre and post update and he came along and saved me. So thank you. Check
out his weapon values spreadsheet, as well as his write-ups of these updates in the description
of this video.