Articles, Blog

Call of Duty: Modern Warfare 3 ► All weapons


1. It incorrectly has an extended barrel, but it isn’t a USP Tactical. 2. It doesn’t have the adjustable rear sight of an USP Tactical. 3. The player doesn’t hit the magazine release. 4. No spent casings are ejected (Not gonna talk about the akimbo reloads, I think you know why) 5. Incorrectly used by the GIGN in the campaign. 1. It has a blued finish that was never made for the Anaconda. 2. The extractor isn’t used, the rounds unrealistically fall by themselves. 4. Flicking a revolver shut isn’t recommended, as it can potentially break the crane. 1. It incorrectly holds 8 rounds of .50 AE in multiplayer. 2. It is incorrectly depicted as DAO. 3. It can be modified to hold 18 rounds. 4. No spent casings are ejected whatsoever 1. It incorrectly holds 15 rounds in SP and 16 in MP. It can be also modified to hold 24. 2. The player doesn’t hit the magazine release. 3. The firing sound changes radically when the weapon is dual-wielded. 4. No spent casings are ejected. 1. It incorrectly holds 20 rounds (30 with extended mags) in MP. 2. The fire selector is backwards alongside the selector markings 3. When dual wielded, no spent casings are ejected. 1. The automatic extractor doesn’t work and the casings fall unrealistically by themselves. 2. Flicking a revolver shut isn’t recommended, as it can potentially break the crane. 1. Incorrectly used by Russian forces. 2. It can be modified to hold 18 rounds. 3. The player doesn’t hit the magazine release. 4. No spent casings are ejected. 4. The firing sound changes radically when the weapon is dual-wielded. 1. It holds 32 rounds that can be upped to 48. (this is just shitty wifi) 1. It can be modified to hold 30 rounds. 2. No spent casings are ejected whatsoever. 3. The bolt should be locked back. 4. The bolt doesn’t cycle. 1. Incorrectly used by Russian forces. 2. It can be modified to hold 75 rounds. 1. It can be modified to hold 45 rounds. 2. Sights are misaligned. 3. The fire selector is set where a burst setting would be, but there isn’t. 4. Pull the trigger to fire? What’s that? 5. No trigger discipline. 6. HK slap is always recommended. 1. It can be modified to hold 60 rounds. 2. No spent casings are ejected. 1. It incorrectly holds 32 rounds that can be upped to 48. 2. Sights are misaligned. 3. No spent casings are ejected. 4. No trigger discipline. 5. HK slap is recommended. 2. Sights are misaligned. 1. Incorrectly holds 36 rounds in MP that can be upped to 48. 3. The player character doesn’t hit the magazine release. 1. The real PM-9 holds 25 rounds, not 32 (or 48 with Extended Mags). 2. Sights are misaligned. 3. No spent casings are ejected. 1. It incorrectly holds 36 rounds and 54 with Extended Mags (the real thing holds 64 rounds). 2. Sights are misaligned. 3. It looks like it’s ejecting cases from the barrel. 1. Incorrectly used by Russian soldiers (the AK-74M would be a better choice). 3. No spent casings. (Note that all 30-rounders can be modified to hold 45 rounds, typing the same thing for all of the rifles is very exhausting) 1. The airsoft JG Beta-F gun from CoD 4 returns. 2. Sights are misaligned. 3. No trigger discipline. 4. It can be modified to hold 45 rounds. 1. It holds 30 rounds in a 20 round mag, which can be modified to hold 45. 2. The fire selector is on semi-auto. 1. It can be modified to hold 45 rounds. 2. The fire selector is on… this fucker broke it. 1. Incorrectly holds 40/60 rounds in MP. 2. No spent casings are ejected. 1. Half the rear sight is missing. 2. It can be modified to hold 45 rounds. 3. The charging handle should be locked back. 1. It can be modified to hold 45 rounds. 2. The character doesn’t hit the magazine release. 3. The fire selector is set on semi-auto. 4. The bolt/charging handle should be moving. 5. The bolt doesn’t lock back. 1. Incorrectly called MG36. 2. It has a weird RPK-esque drum magazine (also used on the L86). 3. The bolt/charging handle should be moving. 4. The charging handle shouldn’t be flopping around. 1. Can be modified to hold 30 rounds. 2. The bolt doesn’t appear to be locked back. 1. Incorrectly called “Type 95”, despite using a STANAG magazine. 2. It can be modified to hold 45 rounds. 3. The gun, mistakingly thinking it’s a QBZ-97A, fires in bursts. 4.No spent casings are ejected. 1. It is chambered in 6.8 SPC, but uses a PMAG (only made for 5.56) 2. It can be modified to hold 45 rounds. 3. The fire selector is broken. 4. No spent casings are ejected. 1. Extremely useful shell holder there. 2. Slightly exaggerated fire rate. blah blah blah extended mags not correct blah blah blah 1. Incorrect rear sight. 2. The shotgun is pumped, but the bolt doesn’t cycle and no shells are ejected. 3. The carrier latch button should be pressed in to load the shells. 1. The player does not switch between the tubes, instead using them as one, very long tube. 2. The KSG has a dual-tube magazine and it looks like the player only loads the shells into one of them. 1. Incorrectly holds 6 rounds (9 with Extended Mags) instead of 10. 2. The rate of fire is way too slow. 3. No spent shells being ejected. 1. One in the chamber, the rest in the magazine. 1. Telekinesis. 2. The shotgun should be shooting high. 1. Incorrectly called “L118A”, that designation was only for the AW. 1. For some reason, it has two ejection ports, but it only ejects from the right side ejection port (which is always closed). 1. It has 2 ejection ports for some reason, and the left side one doesn’t cycle (the gun ejects to the right). 2. Those rounds don’t look like .50 BMG… 3. Not shown in video, but the firerate of this gun in mw3 is just ridiculous and the recoil is far too little when firing multiple shots in quick succession. 1. The bolt should be locked back. 1. The bolt isn’t cycling and no casings are being ejected. 2. For some reason, it has an RPK-esque drum magazine. 3. The bolt should be locked back. 1. It is called “MK46”, but it has the STANAG magazine well of an M249 (and I don’t know if the Mk 46 was ever make with a Para stock) 1. Incorrectly called M60E4. 1. The model is mirrored. 2. The player doesn’t push the back button to open the top cover. 3. No trigger discipline. 1. The GP-30 uses caseless rounds, so there’s no need to flick the launcher to get rid of any cases. It also appears to be firing 40mm western rounds. 1. Incorrectly depicted as bolt-action in SP and full-auto in MP and non-laser-designated in SP. 2. Incorrectly holds 4 rounds instead of 5. 1. It can incorrectly lock on to vehicles. 1. The RPG-7 needs to be cocked after every shot. 2. The rockets lack booster charges. 3. The stabilising fins of the rockets aren’t deployed after firing 1. Lots of light issues (some lights shouldn’t be on/off, some lights are the wrong colour, etc…)

100 thoughts on “Call of Duty: Modern Warfare 3 ► All weapons

  1. People, if you wanna add something to the captions, don't tell me and do it yourselves, I'm really short on time and I can't add everything.

  2. Small comments nag, P90 actually is seeing SF use in Russia. There's photos of Alpha cross-training with the PLA doing CQB exercises, with the Russians running well-worn P90-TRs. It's post-hoc justifying, true (and given the public noises made by analysts about the news indicates this wasn't some badly-kept secret or something that IW would have known about in 2010), but given your general state about accuracy, it's worth pointing out.

  3. 5:13 (turn captains on) Wrong! The p99 mag release is a ambidextrous leaver as you can see the index finger pressing it down.

  4. Every game needs good sound quality
    Rifles go crack
    Shotguns go pop
    And pistols go boom
    But above all they need to be loud and meety

  5. I have this game…😷😨😵 have a orible sound pack, OMG the sound of weapon and environment are very creapy and… Blea

  6. all weapons i like : USP 00:00 & 00:18 , 1:12 44. Magnum , DESERT EAGLE 1:47 , FIVE-SEVEN 2:43 , 4:54 P99
    7:04 P90 , 7:25 MP5 , 7:42 MP7 , 8:01 UMP45 , 9:15 PP90M1
    9:37 AK-47 , 9:56 AK-74U , 10:14 M4A1 , 10:30 M16A4 , 10:51 CM901 , 11:30 SCAR L , 11:47 G36C , 12:37 MK14 , 13:03 TYPE 95 , 13:27 ACR 6.8
    15:40 SHOTGUN 1887
    16:21 L118A , 16:47 AS50 , 17:10 Barrett.50cal ,17:36 MSR , RSASS 18:00 , 18:33 Dragunov
    12:06 MG36 , 18:57 L86 LSW , 19:18 MK46 , 19:45 M60E4 , 20:14 PKP Pecheneg
    21:36 RPG 7 , HK XM25 21:16

  7. 16:55 now i can sleep at night… I though that sniper in FC2 doesn't exist and the same was just a barreta wrong model… Thanks

  8. The only gun that I hate in this game is the Desert Eagle, and it's only cause it doesn't sound good at all. I'd like it better if it sounded like the Desert Eagle from MW & MW2.

  9. Im so confused. Ive seen certain guns on your lists that you label as Airsoft guns. Why not name them after the real life guns like normal????

  10. The weapons in this video are the original weapons from COD3?
    I played this game a few times, so i dont remember correactly.

  11. "Flicking A Revolver Shut Isn't Recommended As It Can potentially Break The Crane"

    Maybe for Western Revolvers .. But it Was Have a Different Story When it comes to Russian Ones… Or Maybe It Doesn't work on Top-Break Revolver Like Nagant Or Webley, etc….. CMIIW

  12. 13:29 you put an Heartbeat sensor and a Thermal/ACOG/Hybrid/HAMR/Holo/RedDot sight and you were the hottest shit in the lobby.

  13. There's a type of SCAR that doesn't have a reciprocating bolt, maybe that's what they modeled the SCAR L after. The Remington version of the ACR is 6.8 but the barrel can be changed on the spot without tools to 5.56, i think they just took the actual name without thinking of the caliber and that's why there's a PMAG. Last one lol: SPAS fires Pump action with less than lethal rounds, shoots semi auto with lethal.

  14. ===HANDGUNS===
    00:00 USP .45 (SP)
    00:17 USP .45
    01:12 .44 Magnum
    01:47 Desert Eagle
    02:42 Five Seven
    04:15 MP412
    04:53 P99

    ===MACHINE PISTOLS===
    03:39 G18
    05:50 MP9
    06:29 Skorpion
    08:18 FMG9

    ===SUBMACHINE GUNS===
    07:03 P90
    07:24 MP5
    07:41 MP7
    08:00 UMP45
    08:56 PM-9
    09:14 PP90M1

    ===ASSAULT RIFLES===
    09:37 AK-47
    09:56 AK-74u (SP/SO)
    10:13 M4A1
    10:30 M16A4
    10:51 CM901
    11:09 FAD
    11:30 SCAR-L
    11:47 G36C
    12:36 MK14
    13:03 Type 95
    13:27 ACR 6.8

    ===SHOTGUNS===
    13:44 AA-12
    14:00 Striker
    14:22 SPAS-12
    14:47 KSG12
    15:19 USAS 12
    15:40 Model 1887
    16:06 Shotgun Attachment

    ===SNIPER RIFLES===
    16:20 L118A
    16:47 AS50
    17:09 Barrett .50cal
    17:35 MSR
    17:59 RSASS
    18:32 Dragunov

    ===LIGHT MACHINE GUNS===
    12:06 MG36
    18:57 L86 LSW
    19:18 MK46
    19:44 M60E4
    20:13 PKP Pecheneg

    ===LAUNCHERS===
    20:40 M320 GLM
    20:57 M203
    21:06 GP-25
    21:15 XM25
    21:31 SMAW
    21:36 RPG-7
    21:44 Javelin
    22:00 Stinger

    ===22:14 EQUIPMENT===
    24:10 Riot shield

Leave a Reply

Your email address will not be published. Required fields are marked *